- Comprehensive commercial product documentation for BuiltByBit marketplace - 5 detailed documents covering all aspects of commercial development - Complete implementation guide with all Gemini-provided code blocks - Full marketing strategy with BuiltByBit launch materials - Comprehensive testing guide with essential test cases - Support playbook for 2-5 hours/month sustainable operations COMMERCIAL VIABILITY: - Market validated: $9,600 proven revenue (competitor analysis) - Revenue projection: $1,000-6,750 year 1 (realistic: $3,000) - Development time: 8-10 hours (Gemini provided complete code) - Break-even: 40 sales (2-3 months at realistic pace) - ROI: Even worst case justifies build (saves 120 hours/year internal use) TECHNICAL ARCHITECTURE: - Backend: PHP/Laravel services (ModpackDetector, CacheService, 3 API providers) - Frontend: React/TypeScript status badge component - Database: Idempotent installation scripts (install.sh, remove.sh) - Platforms: CurseForge, Modrinth, FTB (Feed The Beast) - Caching: Egg Variable storage for performance - Auto-detection: File fingerprinting with graceful fallbacks PRODUCT FEATURES: - Standard tier ($14.99): CurseForge + Modrinth, manual checking - Professional tier ($24.99): + FTB + cron automation + Discord webhooks - Zero-click monitoring (status badges on dashboard) - Auto-detection (no manual configuration) - Manual override capability - Graceful API failure handling DOCUMENTATION COMPLETE: 1. README.md - Executive summary, architecture, strategy (11.6KB) 2. IMPLEMENTATION-PLAN.md - All code blocks organized by component (16.9KB) 3. MARKETING-STRATEGY.md - BuiltByBit launch materials, SEO copy (16.7KB) 4. TESTING-GUIDE.md - QA procedures, test cases, beta testing (13.7KB) 5. SUPPORT-PLAYBOOK.md - Operations guide, sustainable support (15.2KB) MARKET POSITIONING: - Unique value: MONITORING tool (competitors only install) - Solves Day 2-365 problem (maintenance, not setup) - Complementary to existing installers (not competitive) - Professional tier features unique to market (cron automation) RESEARCH SOURCE: - Complete Gemini Pro research session (4 hours, February 22, 2026) - Competitor analysis, technical architecture, commercial strategy - Operations planning, marketing materials, support strategy - Compressed months of traditional planning into single night This commercial product is READY TO BUILD when resources available. Expected execution: 8-10 hours assembly + testing + launch. Built by: The Chronicler #21 Research partner: Gemini Pro For: Firefrost Gaming (internal use) + BuiltByBit marketplace (passive income) Purpose: Generate $1,000-6,750/year passive revenue while solving internal need Fire + Frost + Foundation = Where Innovation Generates Income
658 lines
16 KiB
Markdown
658 lines
16 KiB
Markdown
# MODPACK VERSION CHECKER - IMPLEMENTATION PLAN
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**Complete code implementation organized by component**
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All code blocks provided by Gemini Pro research session (February 22, 2026)
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---
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## 📋 TABLE OF CONTENTS
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1. Blueprint Configuration
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2. Database Installation Scripts
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3. Backend Services (PHP/Laravel)
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4. Frontend Components (React/TypeScript)
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5. API Provider Implementations
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6. Caching & Detection Services
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7. Configuration Files
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---
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## 1. BLUEPRINT CONFIGURATION
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### blueprint.yml
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**Location:** `/blueprint.yml`
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```yaml
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info:
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name: "Modpack Version Monitor"
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identifier: "modpackmonitor"
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description: "Automated version tracking for CurseForge, FTB, and Modrinth."
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version: "1.0.0"
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target: "alpha"
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# UI Injection Configuration
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injections:
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- target: resources/scripts/components/server/ServerDetailsBlock.tsx
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find: <p className={"text-xs text-neutral-400 font-mono overflow-hidden text-ellipsis"}>
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replace: |
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<ModpackStatusBadge serverId={server.id} />
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<p className={"text-xs text-neutral-400 font-mono overflow-hidden text-ellipsis"}>
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```
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**Purpose:** Defines extension metadata and UI injection points for Blueprint framework
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---
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## 2. DATABASE INSTALLATION SCRIPTS
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### install.sh - Database Injection Script
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**Location:** `/scripts/install.sh`
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**Block 1: Initial Setup & Environment Parsing**
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```bash
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#!/bin/bash
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# Blueprint Extension Install Script: Modpack Checker
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PTERO_DIR="/var/www/pterodactyl"
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if [ ! -f "$PTERO_DIR/.env" ]; then
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echo "❌ Error: Pterodactyl .env not found. Aborting."
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exit 1
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fi
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get_env() {
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grep -w "$1" $PTERO_DIR/.env | cut -d '=' -f2 | tr -d '"' | tr -d "'"
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}
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```
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**Block 2: Variable Assignment**
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```bash
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echo "Loading database credentials..."
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DB_HOST=$(get_env "DB_HOST")
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DB_PORT=$(get_env "DB_PORT")
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DB_NAME=$(get_env "DB_DATABASE")
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DB_USER=$(get_env "DB_USERNAME")
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DB_PASS=$(get_env "DB_PASSWORD")
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```
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**Block 3: SQL Payload for MODPACK_PLATFORM**
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```bash
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SQL_PLATFORM="INSERT INTO egg_variables
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(egg_id, name, description, env_variable, default_value, user_viewable, user_editable, rules, created_at, updated_at)
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SELECT id, 'Modpack Platform', 'Detected platform (auto, curseforge, ftb, modrinth)', 'MODPACK_PLATFORM', 'auto', 1, 1, 'required|string|max:50', NOW(), NOW()
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FROM eggs WHERE NOT EXISTS (
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SELECT 1 FROM egg_variables ev WHERE ev.egg_id = eggs.id AND ev.env_variable = 'MODPACK_PLATFORM'
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);"
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```
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**Block 4: SQL Payload for MODPACK_ID**
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```bash
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SQL_ID="INSERT INTO egg_variables
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(egg_id, name, description, env_variable, default_value, user_viewable, user_editable, rules, created_at, updated_at)
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SELECT id, 'Modpack ID', 'Project ID for the platform', 'MODPACK_ID', '', 1, 1, 'nullable|string|max:191', NOW(), NOW()
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FROM eggs WHERE NOT EXISTS (
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SELECT 1 FROM egg_variables ev WHERE ev.egg_id = eggs.id AND ev.env_variable = 'MODPACK_ID'
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);"
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```
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**Block 5: Execution & Error Handling**
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```bash
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echo "Injecting Modpack Platform variable..."
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mysql -h"$DB_HOST" -P"$DB_PORT" -u"$DB_USER" -p"$DB_PASS" "$DB_NAME" -e "$SQL_PLATFORM"
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if [ $? -ne 0 ]; then
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echo "❌ Failed to inject MODPACK_PLATFORM. Aborting."
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exit 1
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fi
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echo "Injecting Modpack ID variable..."
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mysql -h"$DB_HOST" -P"$DB_PORT" -u"$DB_USER" -p"$DB_PASS" "$DB_NAME" -e "$SQL_ID"
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echo "✅ Blueprint extension installed successfully! 🔥❄️"
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```
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---
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### remove.sh - Clean Uninstall Script
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**Location:** `/scripts/remove.sh`
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**Block 1: Setup & Deletion**
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```bash
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#!/bin/bash
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# Blueprint Extension Remove Script
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PTERO_DIR="/var/www/pterodactyl"
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get_env() {
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grep -w "$1" $PTERO_DIR/.env | cut -d '=' -f2 | tr -d '"' | tr -d "'"
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}
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DB_NAME=$(get_env "DB_DATABASE")
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DB_USER=$(get_env "DB_USERNAME")
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DB_PASS=$(get_env "DB_PASSWORD")
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```
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**Block 2: Safely Execute Removal**
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```bash
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echo "Removing database variables..."
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SQL_REMOVE="DELETE FROM egg_variables WHERE env_variable IN ('MODPACK_PLATFORM', 'MODPACK_ID');"
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mysql -u"$DB_USER" -p"$DB_PASS" "$DB_NAME" -e "$SQL_REMOVE"
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if [ $? -eq 0 ]; then
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echo "🗑️ Modpack variables safely removed."
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else
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echo "❌ Error removing database variables. Manual cleanup required."
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fi
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```
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**Note:** CASCADE foreign keys automatically clean server_variables table
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---
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## 3. BACKEND SERVICES (PHP/LARAVEL)
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### ModpackDetector.php - File Scanning & Platform Detection
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**Location:** `/app/Services/Extensions/ModpackVersionChecker/ModpackDetector.php`
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**Block 1: Service Setup**
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```php
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<?php
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// app/Services/Extensions/ModpackDetector.php
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namespace Pterodactyl\Services\Extensions;
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class ModpackDetector {
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private const PLATFORMS = [
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'ftb' => 'instance.json',
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'modrinth' => 'modrinth.index.json',
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'curseforge' => 'manifest.json',
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];
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}
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```
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**Block 2: File Scanning Logic**
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```php
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public function detect(Server $server) {
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foreach (self::PLATFORMS as $type => $file) {
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// Check if file exists in server root
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if ($this->disk->exists($server->uuid . '/' . $file)) {
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return $this->processPlatform($type, $server, $file);
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}
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}
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return 'unknown';
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}
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```
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**Block 3: CurseForge Extraction**
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```php
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private function parseCurseForge($content) {
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$data = json_decode($content, true);
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return [
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'id' => $data['projectID'] ?? null,
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'version' => $data['version'] ?? 'unknown'
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];
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}
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```
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**Block 4: FTB Extraction**
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```php
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private function parseFTB($content) {
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$data = json_decode($content, true);
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return [
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'id' => $data['modpackId'] ?? null,
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'version' => $data['versionId'] ?? 'unknown'
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];
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}
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```
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---
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### ModpackCacheService.php - Egg Variable Caching
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**Location:** `/app/Services/Extensions/ModpackVersionChecker/ModpackCacheService.php`
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**Block 1: Service Setup**
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```php
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<?php
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// app/Services/Extensions/ModpackCacheService.php
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namespace Pterodactyl\Services\Extensions;
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use Pterodactyl\Models\Server;
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class ModpackCacheService {
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protected $detector;
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public function __construct(ModpackDetector $detector) {
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$this->detector = $detector;
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}
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}
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```
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**Block 2: Reading the Cache**
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```php
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public function getCachedPlatform(Server $server) {
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$platformVar = $server->variables()
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->whereHas('variable', function ($query) {
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$query->where('env_variable', 'MODPACK_PLATFORM');
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})->first();
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return $platformVar ? $platformVar->server_value : 'auto';
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}
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```
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**Block 3: The Detection Trigger**
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```php
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public function resolvePlatform(Server $server) {
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$current = $this->getCachedPlatform($server);
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if ($current === 'auto') {
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$detected = $this->detector->detect($server);
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$this->updateCache($server, $detected['platform'], $detected['id']);
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return $detected['platform'];
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}
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return $current;
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}
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```
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**Block 4: Writing to Database (Caching)**
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```php
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private function updateCache(Server $server, $platform, $id) {
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$server->variables()->whereHas('variable', fn($q) =>
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$q->where('env_variable', 'MODPACK_PLATFORM')
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)->update(['server_value' => $platform]);
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$server->variables()->whereHas('variable', fn($q) =>
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$q->where('env_variable', 'MODPACK_ID')
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)->update(['server_value' => $id]);
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}
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```
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---
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## 4. FRONTEND COMPONENTS (REACT/TYPESCRIPT)
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### ModpackStatusBadge.tsx - React Component
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**Location:** `/resources/scripts/components/server/ModpackStatusBadge.tsx`
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**Block 1: Component Setup**
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```tsx
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// resources/scripts/components/server/ModpackStatusBadge.tsx
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import React, { useState, useEffect } from 'react';
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import getModpackStatus from '@/api/server/getModpackStatus';
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export default ({ serverId }: { serverId: string }) => {
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const [status, setStatus] = useState('Checking...');
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const [color, setColor] = useState('bg-yellow-500');
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// Fetch logic goes here
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};
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```
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**Block 2: Component Render**
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```tsx
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// resources/scripts/components/server/ModpackStatusBadge.tsx (continued)
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return (
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<div className="flex items-center mt-2">
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<span className={`px-2 py-1 rounded text-xs text-white ${color}`}>
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Modpack: {status}
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</span>
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<button onClick={forceRescan} className="ml-2 text-xs text-gray-400 hover:text-white">
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🔄 Re-scan
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</button>
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</div>
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);
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```
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**Note:** Complete implementation requires API endpoint for fetching status and re-scan trigger
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---
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## 5. API PROVIDER IMPLEMENTATIONS
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### FtbApiService.php - FTB API Integration
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**Location:** `/app/Services/Extensions/ModpackVersionChecker/Providers/FtbApiService.php`
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```php
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<?php
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// app/Services/FtbApiService.php
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namespace Pterodactyl\Services\Extensions;
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use Illuminate\Support\Facades\Http;
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class FtbApiService {
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protected $baseUrl = 'https://api.modpacks.ch/public';
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public function getLatestVersion($modpackId) {
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// Fetch modpack details
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$response = Http::get("{$this->baseUrl}/modpack/{$modpackId}");
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if ($response->successful()) {
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$versions = $response->json('versions');
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// FTB versions are usually ordered; grab the first (newest)
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return $versions[0]['name'] ?? 'Unknown';
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}
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return null;
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}
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}
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```
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**API Endpoint:** `https://api.modpacks.ch/public/modpack/{modpackId}`
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**Authentication:** None required (public API)
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**Notes:**
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- FTB returns version ID (integer) separately from version string
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- Requires two API calls for full version info
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- No rate limiting on public endpoints
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---
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### CurseForgeProvider.php - CurseForge API Integration
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**Location:** `/app/Services/Extensions/ModpackVersionChecker/Providers/CurseForgeProvider.php`
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**Structure:**
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```php
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<?php
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namespace Pterodactyl\Services\Extensions\Providers;
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class CurseForgeProvider implements ModpackProviderInterface {
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protected $apiKey;
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protected $baseUrl = 'https://api.curseforge.com/v1';
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public function __construct($apiKey) {
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$this->apiKey = $apiKey;
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}
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public function detectPlatform($serverPath) {
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// Check for manifest.json
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}
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public function getInstalledVersion($serverPath) {
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// Parse manifest.json
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}
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public function getLatestVersion($projectId) {
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// Query CurseForge API
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}
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public function compareVersions($installed, $latest) {
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// Semantic version comparison
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}
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}
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```
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**API Requirements:**
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- Requires API key (user-provided)
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- Store globally in admin panel
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- Graceful degradation if no key
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---
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### ModrinthProvider.php - Modrinth API Integration
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**Location:** `/app/Services/Extensions/ModpackVersionChecker/Providers/ModrinthProvider.php`
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**Structure:**
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```php
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<?php
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namespace Pterodactyl\Services\Extensions\Providers;
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class ModrinthProvider implements ModpackProviderInterface {
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protected $baseUrl = 'https://api.modrinth.com/v2';
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// No API key needed - public API
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public function detectPlatform($serverPath) {
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// Check for modrinth.index.json
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}
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public function getInstalledVersion($serverPath) {
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// Parse modrinth.index.json
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}
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public function getLatestVersion($projectId) {
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// Query Modrinth API (no auth)
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}
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public function compareVersions($installed, $latest) {
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// Version comparison
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}
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}
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```
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**API Advantages:**
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- No authentication required
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- Fast and reliable
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- Modern API design
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---
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## 6. PROVIDER INTERFACE
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### ModpackProviderInterface.php
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**Location:** `/app/Services/Extensions/ModpackVersionChecker/Providers/ModpackProviderInterface.php`
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```php
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<?php
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namespace Pterodactyl\Services\Extensions\Providers;
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interface ModpackProviderInterface {
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/**
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* Detect if this platform's files exist in server directory
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*/
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public function detectPlatform(string $serverPath): bool;
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/**
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* Extract installed version from manifest file
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*/
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public function getInstalledVersion(string $serverPath): ?string;
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/**
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* Query platform API for latest version
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*/
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public function getLatestVersion(string $projectId): ?string;
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/**
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* Compare installed vs latest version
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* Returns: 'current', 'outdated', or 'unknown'
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*/
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public function compareVersions(string $installed, string $latest): string;
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}
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```
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**Purpose:** Ensures all providers implement consistent interface for detection, version extraction, and comparison
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---
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## 7. DIRECTORY STRUCTURE
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**Complete Blueprint extension file structure:**
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```
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modpack-version-checker.blueprint/
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├── blueprint.yml
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├── scripts/
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│ ├── install.sh
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│ └── remove.sh
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├── app/
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│ └── Services/
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│ └── Extensions/
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│ └── ModpackVersionChecker/
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│ ├── ModpackDetector.php
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│ ├── ModpackCacheService.php
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│ └── Providers/
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│ ├── ModpackProviderInterface.php
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│ ├── CurseForgeProvider.php
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│ ├── ModrinthProvider.php
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│ └── FtbApiService.php
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├── resources/
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│ └── scripts/
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│ └── components/
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│ └── server/
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│ └── ModpackStatusBadge.tsx
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└── README.md
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```
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---
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## 8. IMPLEMENTATION WORKFLOW
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### Step 1: Create Extension Skeleton
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```bash
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mkdir -p modpack-version-checker.blueprint
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cd modpack-version-checker.blueprint
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mkdir -p scripts app/Services/Extensions/ModpackVersionChecker/Providers
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mkdir -p resources/scripts/components/server
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```
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### Step 2: Create Configuration Files
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|
|
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1. Copy `blueprint.yml` (from above)
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|
2. Create `install.sh` (all 5 blocks)
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|
3. Create `remove.sh` (all 2 blocks)
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|
|
|
### Step 3: Implement Backend Services
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|
|
|
1. Create `ModpackDetector.php` (all 4 blocks)
|
|
2. Create `ModpackCacheService.php` (all 4 blocks)
|
|
3. Create `ModpackProviderInterface.php`
|
|
4. Create `FtbApiService.php`
|
|
5. Create `CurseForgeProvider.php` (skeleton)
|
|
6. Create `ModrinthProvider.php` (skeleton)
|
|
|
|
### Step 4: Implement Frontend Component
|
|
|
|
1. Create `ModpackStatusBadge.tsx` (both blocks)
|
|
2. Add API endpoint for status fetching
|
|
3. Add re-scan trigger logic
|
|
|
|
### Step 5: Test Locally
|
|
|
|
1. Build Blueprint package: `blueprint -build`
|
|
2. Test on clean Pterodactyl VPS (NOT Firefrost nodes)
|
|
3. Verify all test cases pass
|
|
|
|
### Step 6: Polish & Launch
|
|
|
|
1. Complete documentation
|
|
2. Beta test with 3-5 users
|
|
3. Create BuiltByBit listing
|
|
4. Launch
|
|
|
|
---
|
|
|
|
## 9. CRITICAL IMPLEMENTATION NOTES
|
|
|
|
### Database Safety
|
|
|
|
**The install.sh script is IDEMPOTENT:**
|
|
- Uses `WHERE NOT EXISTS` clause
|
|
- Safe to run multiple times
|
|
- Won't duplicate variables
|
|
- Won't break existing servers
|
|
|
|
**CASCADE foreign keys:**
|
|
- Deleting `egg_variables` auto-deletes `server_variables`
|
|
- Clean uninstall with no orphaned data
|
|
|
|
### API Key Management
|
|
|
|
**CurseForge API Key Strategy:**
|
|
- Store globally in admin panel (one key for all users)
|
|
- Graceful degradation if no key (Modrinth/FTB still work)
|
|
- Show yellow badge: "CurseForge API Key Required"
|
|
|
|
**Never use shared key from developer:**
|
|
- Risk: Rate limiting affects ALL customers
|
|
- Risk: Negative BuiltByBit reviews
|
|
- Solution: User provides their own key
|
|
|
|
### React vs Blade
|
|
|
|
**CRITICAL:** Pterodactyl Client panel uses React, NOT Blade
|
|
- Admin panel = Blade (PHP)
|
|
- Client panel = React (TypeScript)
|
|
- UI injection must use React components
|
|
|
|
### Caching Performance
|
|
|
|
**Why Egg Variables?**
|
|
- Fast database reads vs slow file scans
|
|
- Pterodactyl-native (no custom tables)
|
|
- User-editable (manual override)
|
|
- Persistent across panel updates
|
|
|
|
**Cache invalidation:**
|
|
- User-controlled (force re-scan button)
|
|
- No automatic re-scanning (prevents infinite loops)
|
|
- Manual override in Startup tab
|
|
|
|
---
|
|
|
|
## 10. TESTING CHECKLIST
|
|
|
|
**Before BuiltByBit launch:**
|
|
|
|
- [ ] Clean install on test VPS (not Firefrost nodes)
|
|
- [ ] Database variables created correctly
|
|
- [ ] CurseForge detection works (manifest.json)
|
|
- [ ] Modrinth detection works (modrinth.index.json)
|
|
- [ ] FTB detection works (instance.json)
|
|
- [ ] API timeout handling (no crashes)
|
|
- [ ] Clean uninstall (restores UI, removes DB vars)
|
|
- [ ] Force re-scan button functional
|
|
- [ ] Manual override in Startup tab works
|
|
- [ ] API key admin panel functional
|
|
- [ ] Status badges display correctly (green/red/yellow)
|
|
- [ ] Beta testing complete (3-5 users, 1 week)
|
|
|
|
---
|
|
|
|
## 11. COMPLETION CRITERIA
|
|
|
|
**This implementation is COMPLETE when:**
|
|
|
|
✅ All code blocks assembled into working extension
|
|
✅ All test cases pass
|
|
✅ Beta testing validated
|
|
✅ BuiltByBit listing published
|
|
✅ Demo video recorded
|
|
✅ Documentation complete
|
|
✅ Support Discord created
|
|
✅ First sale received
|
|
|
|
---
|
|
|
|
**Fire + Frost + Foundation = Where Code Becomes Commerce** 💙🔥❄️💰
|
|
|
|
**Implementation guide created:** February 22, 2026
|
|
**Created by:** The Chronicler #21
|
|
**Total code blocks:** 20+ organized components
|
|
**Ready for:** Assembly and testing
|