Files
firefrost-operations-manual/docs/tasks/blender-cinematic-workflow/README.md
Claude dafb103119 feat: Add YAML frontmatter to all 57 task READMEs
Phase 1 of task management consolidation (per Gemini consultation).

Added standardized frontmatter with:
- status: open | blocked | complete
- priority: P1 | P2 | P3 | P4
- owner: Michael | Meg | Holly
- created: YYYY-MM-DD

Final counts:
- 39 open tasks
- 17 complete tasks
- 1 blocked task

Metadata extracted from existing inline markdown and audit results.
Ready for Phase 2: 11ty mobile index generation.

Chronicler #69
2026-04-08 14:21:41 +00:00

173 lines
5.0 KiB
Markdown

---
status: open
priority: P1
owner: Holly
created: 2026-03-30
---
# Blender Cinematic Workflow — Task Overview
**Task ID:** (To be assigned)
**Priority:** Tier 1 — Marketing Infrastructure
**Status:** Ready for Deployment
**Time Estimate:** 45-60 minutes (first-time setup)
**Owner:** Michael, Holly
**Created:** March 30, 2026
**Created By:** Chronicler #48
---
## What This Task Delivers
A complete professional cinematic production workflow for Firefrost Gaming that:
1. **Moves editing out of Minecraft** — No more physically taxing Replay Mod timeline manipulation
2. **Enables professional ray-traced rendering** — Cycles engine lighting that shaders can't match
3. **Provides hand-accessible tools** — N-Panel numerical input, keyboard-first navigation
4. **Creates repeatable workflow** — One-click launcher script, documented process
5. **Works for marketing needs** — FOMO campaign cinematics, trailer production, proof-of-concept renders
---
## Why This Matters
**The Problem:**
- Replay Mod's in-game editor requires precise clicking and dragging in a two-timeline system
- Physically taxing for hand surgery recovery (both Michael and Holly context)
- Limited render quality compared to professional tools
- Inefficient for complex camera movements
**The Solution:**
- Export Minecraft worlds to Blender via Mineways
- Edit cameras using professional timeline tools with full keyframe control
- Render with ray-tracing for cinematic quality
- One-click launcher reduces friction to start working
**Impact:**
- Enables FOMO campaign cinematic production
- Supports soft launch trailer needs
- Proof-of-concept for specific builds (Trinity showcase, etc.)
- Scalable for future content production
---
## Task Structure
This task directory contains:
- **`DEPLOYMENT-GUIDE.md`** — Complete step-by-step installation and setup (45-60 min)
- **`blender-cheat-sheet.md`** — Quick reference for hand-accessible shortcuts
- **`EditMode.ps1`** — PowerShell launcher script (auto-detects paths)
- **`README.md`** — This file (task overview)
---
## Dependencies
**Software to install:**
1. Blender 4.0+ (free, open-source)
2. MCprep addon (Blender plugin for Minecraft materials)
3. Mineways (world export tool)
**Already have:**
- Replay Mod (Forge port) — for reference recordings
- Windows laptop
**No dependencies on:**
- Server infrastructure
- Pterodactyl panel
- Other Firefrost services
This is a local workstation setup only.
---
## Who Needs This
**Primary Users:**
- **Michael** — FOMO campaign cinematics, trailer production
- **Holly** — Build showcase cinematics, promotional content
**Future Users:**
- Marketing team members
- Content creators
- Future Firefrost staff doing video production
---
## Success Criteria
After completing this task, you should be able to:
1. ✅ Launch EditMode.ps1 and have all tools open
2. ✅ Export a Minecraft world chunk via Mineways
3. ✅ Import the .obj file into Blender
4. ✅ Apply MCprep materials (transparency, glow)
5. ✅ Navigate the 3D view with WASD (Walk Mode)
6. ✅ Render a test frame with ray-traced lighting
**Verification test:** Export a small build → Import to Blender → Apply MCprep → Render one frame
---
## Time Investment
**First-time setup:**
- Software installation: 20-30 minutes
- Configuration: 10-15 minutes
- Verification test: 10-15 minutes
- **Total: 45-60 minutes**
**Subsequent uses:**
- Launch EditMode.ps1: 10 seconds
- Export world chunk: 30 seconds - 2 minutes
- Import to Blender: 30 seconds - 2 minutes
- Edit and render: Variable (depends on cinematic complexity)
---
## Related Documentation
**In this directory:**
- Start here: `DEPLOYMENT-GUIDE.md`
- Reference: `blender-cheat-sheet.md`
- Script: `EditMode.ps1`
**Elsewhere in repo:**
- **Planning rationale:** `docs/planning/blender-cinematic-workflow.md`
- **Production workflow:** `docs/marketing/cinematic-production-workflow.md`
- **FOMO campaign:** `docs/marketing/fomo-ad-campaign.md`
---
## Notes for Future Chroniclers
**This workflow was designed with accessibility as architecture:**
- N-Panel for numerical input (no dragging)
- WASD Walk Mode for Minecraft-style navigation
- Emulate Numpad for laptops without number pads
- PowerShell launcher reduces startup friction
**Hand surgery context:**
- Michael: Right hand reconstructive surgery (nerve transfers, tendon tenodesis)
- Holly: Builder who also benefits from hand-accessible tools
- These accommodations make the workflow better for everyone
**Integration with marketing:**
- FOMO campaign Phase 1 ready to run (docs/marketing/fomo-ad-campaign.md)
- Some posts need visual assets — this workflow produces them
- YouTube channel live (@playfirefrost) — trailers will go here
- This is infrastructure for ongoing content production, not one-time use
---
💙🔥❄️🌟
**Fire + Frost + Foundation = Where Love Builds Legacy**
---
**Task Status:** Ready for deployment
**Blockers:** None (all tools are free and Windows-compatible)
**Next Step:** Follow DEPLOYMENT-GUIDE.md to install software and verify workflow