Complete professional cinematic production infrastructure for Firefrost Gaming. Moves editing from physically taxing Replay Mod to hand-accessible Blender workflow. Task Directory (docs/tasks/blender-cinematic-workflow/): - README.md: Task overview and success criteria - DEPLOYMENT-GUIDE.md: Step-by-step installation (Blender, MCprep, Mineways) Written for Michael and Holly with detailed beginner-friendly instructions - blender-cheat-sheet.md: Hand-accessible shortcuts reference - EditMode.ps1: PowerShell launcher (auto-detects username, opens all tools) Planning Document (docs/planning/): - blender-cinematic-workflow.md: Strategic rationale, risk analysis, integration Source: Gemini brainstorming session (March 30, 2026) Production Guide (docs/marketing/): - cinematic-production-workflow.md: Quick reference for active filming Includes workflows for FOMO clips, YouTube trailers, build showcases Key Features: - Hand surgery accommodation (N-Panel, WASD Walk Mode, Emulate Numpad) - Professional ray-traced rendering (Cycles engine) - Non-destructive keyframe editing - One-click launcher reduces startup friction - 45-60 minute setup, 5-day learning path Enables: - FOMO campaign visual assets - YouTube trailer production - Soft launch marketing content - Scalable content pipeline Architecture: Minecraft Replay Mod → Mineways export → Blender + MCprep → Cycles render Zero cost (all free software), documented thoroughly for Michael/Holly/future staff. Created by: Chronicler #48 Source: Gemini technical brainstorming + Claude documentation integration Status: Ready for deployment
587 lines
19 KiB
Markdown
587 lines
19 KiB
Markdown
# Blender Cinematic Workflow — Deployment Guide
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**Task:** Install and configure Blender-based cinematic production workflow
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**Audience:** Michael, Holly, future Firefrost staff
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**Time Estimate:** 45-60 minutes (first-time setup)
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**Difficulty:** Beginner-friendly
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**Prerequisites:** Windows laptop, Minecraft with Replay Mod (Forge port)
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---
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## What This Guide Does
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By the end of this guide, you will have:
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1. ✅ Blender 4.0+ installed and configured
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2. ✅ MCprep addon installed and working
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3. ✅ Mineways installed for world exports
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4. ✅ PowerShell launcher script on your desktop
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5. ✅ Hand-accessible settings enabled
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6. ✅ Verification test completed (export → import → render)
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**Why we're doing this:** Moving cinematic editing from Minecraft's Replay Mod (physically taxing, limited quality) to Blender (hand-friendly, professional ray-traced lighting).
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---
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## Part 1: Install Blender
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### Step 1.1: Download Blender
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1. Open your web browser
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2. Go to: **https://www.blender.org/download/**
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3. Click the big blue **"Download Blender"** button
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4. The website will automatically detect you're on Windows
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5. Wait for the download to complete (file will be named something like `blender-4.0.2-windows-x64.msi`)
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**File size:** Approximately 300 MB
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**Download time:** 2-5 minutes depending on internet speed
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### Step 1.2: Install Blender
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1. **Find the downloaded file:**
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- Open your **Downloads** folder
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- Look for the file starting with `blender-4.0`
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2. **Run the installer:**
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- Double-click the `.msi` file
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- Windows might show a security warning — click **"Run"** or **"Yes"**
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3. **Installation wizard:**
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- Click **"Next"** on the welcome screen
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- **License agreement:** Click **"I accept"**, then **"Next"**
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- **Installation location:** Leave as default (`C:\Program Files\Blender Foundation\Blender 4.0\`) — click **"Next"**
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- Click **"Install"**
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- Wait 2-3 minutes for installation
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- Click **"Finish"**
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4. **First launch:**
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- Blender should open automatically
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- You'll see a "Blender Quick Setup" window
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- **Important settings for hand accessibility:**
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- Under "Shortcuts," select **"Blender"** (default is fine)
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- Under "Theme," pick whatever you like (doesn't affect workflow)
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- Click **"Next"**
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- Click **"Save New Settings"**
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5. **Verify Blender is working:**
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- You should see a gray window with a cube in the center
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- In the top-left corner, you should see: `Blender 4.0.x` (or higher)
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- **Close Blender for now** (File → Quit, or just click the X)
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✅ **Checkpoint:** Blender is installed and launches successfully.
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---
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## Part 2: Install MCprep Addon
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MCprep is a plugin that automates Minecraft material setup in Blender. It fixes transparency on leaves/glass and adds glow to torches automatically.
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### Step 2.1: Download MCprep
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1. Open your web browser
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2. Go to: **https://theduckcow.com/dev/blender/mcprep/**
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3. Click the green **"Download MCprep"** button
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4. The file will be named something like `MCprep_addon_3_5_3.zip`
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5. **DO NOT UNZIP THIS FILE** — Blender needs the .zip as-is
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**File size:** Approximately 15 MB
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**Download time:** 10-30 seconds
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### Step 2.2: Install MCprep in Blender
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1. **Open Blender** (double-click the icon on your desktop or in Start menu)
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2. **Open Preferences:**
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- At the top of the screen, click **Edit** → **Preferences**
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- A new window will open
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3. **Go to Add-ons section:**
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- On the left side of the Preferences window, click **"Add-ons"**
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4. **Install the addon:**
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- At the top-right of this window, click the **"Install..."** button
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- A file browser will open
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- Navigate to your **Downloads** folder
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- Find the file `MCprep_addon_3_5_3.zip` (or similar name)
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- Click on it once to select it
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- Click **"Install Add-on"** button in bottom-right
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5. **Enable the addon:**
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- The Preferences window will now show a search box
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- Type: **mcprep**
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- You should see **"Import-Export: MCprep"** appear
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- **Click the checkbox** next to it to enable it
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- You should see the checkbox turn blue/checked
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6. **Verify installation:**
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- Look at the right side of the screen (the tall panel)
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- Press the **N** key on your keyboard (this toggles the side panel)
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- You should see a tab labeled **"MCprep"** appear at the top
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- Click on that **MCprep** tab
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- You should see buttons like "Prep Materials" and "Spawn Mob"
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7. **Save settings:**
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- At the bottom-left of the Preferences window, click the **≡** menu icon (three lines)
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- Click **"Save Preferences"**
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- Close the Preferences window
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✅ **Checkpoint:** MCprep addon is installed and visible in the N-Panel.
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---
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## Part 3: Install Mineways
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Mineways exports Minecraft world chunks as 3D files that Blender can import.
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### Step 3.1: Download Mineways
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1. Open your web browser
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2. Go to: **https://www.realtimerendering.com/erich/minecraft/public/mineways/**
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3. Scroll down to the **"Download"** section
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4. Click the link: **"Mineways version [latest] installer"**
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5. File will be named something like `mineways_9.12_installer.exe`
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**File size:** Approximately 30 MB
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**Download time:** 30-60 seconds
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### Step 3.2: Install Mineways
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1. **Find the downloaded file:**
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- Open your **Downloads** folder
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- Look for `mineways_9.12_installer.exe` (or similar)
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2. **Run the installer:**
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- Double-click the `.exe` file
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- Windows might show a security warning — click **"Run"** or **"Yes"**
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3. **Installation wizard:**
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- Welcome screen: Click **"Next"**
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- License agreement: Click **"I Agree"**
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- Installation location: Leave as default — click **"Next"**
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- Start menu folder: Leave as default — click **"Install"**
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- Wait 15-30 seconds
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- **IMPORTANT:** Uncheck "View README.txt" before clicking **"Finish"**
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- Click **"Finish"**
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4. **First launch test:**
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- Press **Windows key** on your keyboard
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- Type: **mineways**
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- Click **"Mineways"** when it appears
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- A window should open showing a file browser
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- **You can close Mineways for now** — we're just verifying it works
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✅ **Checkpoint:** Mineways is installed and launches successfully.
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---
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## Part 4: Enable Hand-Accessible Settings in Blender
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These settings reduce the need for precise clicking and dragging.
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### Step 4.1: Enable Emulate Numpad
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**Why:** Most laptops don't have a number pad on the right side. This setting lets you use the regular number keys (1-9, 0) for camera views.
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1. **Open Blender**
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2. Go to **Edit** → **Preferences**
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3. On the left side, click **"Input"**
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4. Look for the section labeled **"Keyboard"**
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5. Find the checkbox: **"Emulate Numpad"**
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6. **Check the box** if it's not already checked
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7. At the bottom-left, click **≡** → **"Save Preferences"**
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8. Close Preferences window
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### Step 4.2: Enable Camera to View (Per-Project Setting)
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**Why:** This makes the camera follow your view as you navigate, so "filming" feels like playing Minecraft.
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**Note:** This needs to be enabled each time you start a new Blender project. We'll include it in the production workflow.
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1. In Blender, press **N** to open the side panel (if not already open)
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2. Click the **"View"** tab at the top of the side panel
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3. Scroll down to find **"View Lock"** section
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4. Find the checkbox: **"Camera to View"**
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5. **Check the box**
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6. Now when you rotate your view (middle-mouse drag), the camera moves with you
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✅ **Checkpoint:** Hand-accessible settings are configured.
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---
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## Part 5: Create the PowerShell Launcher Script
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This script opens all three tools (Replay folder, Mineways, Blender) with one click.
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### Step 5.1: Create the Script File
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1. **Open Notepad:**
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- Press **Windows key**
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- Type: **notepad**
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- Press **Enter**
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2. **Copy the script below:**
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```powershell
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# --- Firefrost Gaming Cinematic Suite Launcher ---
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# Created: March 30, 2026
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# Purpose: One-click launch of replay folder + Mineways + Blender
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Write-Host "🔥❄️ Firefrost Gaming Cinematic Suite" -ForegroundColor Cyan
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Write-Host "Initializing tools..." -ForegroundColor Yellow
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Write-Host ""
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# Auto-detect current user (no hardcoded paths)
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$username = $env:USERNAME
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# 1. Open the Replay Mod folder
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$replayPath = "C:\Users\$username\AppData\Roaming\.minecraft\replay_recordings"
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Write-Host "Opening Replay Mod folder..." -ForegroundColor Green
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if (Test-Path $replayPath) {
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Invoke-Item $replayPath
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Write-Host " ✓ Replay folder opened" -ForegroundColor Green
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} else {
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Write-Host " ✗ Replay folder not found at: $replayPath" -ForegroundColor Red
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Write-Host " Check your Minecraft installation path" -ForegroundColor Yellow
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}
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Write-Host ""
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# 2. Launch Mineways
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$minewaysPath = "C:\Program Files (x86)\Mineways\mineways.exe"
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Write-Host "Launching Mineways..." -ForegroundColor Green
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if (Test-Path $minewaysPath) {
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Start-Process $minewaysPath
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Write-Host " ✓ Mineways launched" -ForegroundColor Green
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} else {
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Write-Host " ✗ Mineways not found at: $minewaysPath" -ForegroundColor Red
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Write-Host " Check installation location" -ForegroundColor Yellow
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}
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Write-Host ""
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# 3. Launch Blender
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$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.0\blender.exe"
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Write-Host "Launching Blender..." -ForegroundColor Green
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if (Test-Path $blenderPath) {
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Start-Process $blenderPath
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Write-Host " ✓ Blender launched" -ForegroundColor Green
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} else {
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# Try Blender 4.1 or 4.2 paths
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$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.1\blender.exe"
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if (Test-Path $blenderPath) {
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Start-Process $blenderPath
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Write-Host " ✓ Blender launched (version 4.1)" -ForegroundColor Green
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} else {
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Write-Host " ✗ Blender not found" -ForegroundColor Red
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Write-Host " Check Blender installation" -ForegroundColor Yellow
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}
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}
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Write-Host ""
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Write-Host "🎬 Cinematic Suite ready!" -ForegroundColor Cyan
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Write-Host "Fire + Frost + Foundation = Where Love Builds Legacy" -ForegroundColor Magenta
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Write-Host ""
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Pause
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```
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3. **Save the script:**
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- Click **File** → **Save As**
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- **Save in:** Desktop (select from the left sidebar)
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- **File name:** Type exactly: `EditMode.ps1`
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- **Save as type:** Change from "Text Documents" to **"All Files (*.*)"**
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- Click **"Save"**
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4. **Close Notepad**
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### Step 5.2: Enable PowerShell Scripts (First Time Only)
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Windows blocks scripts by default for security. We need to allow this one.
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1. **Open PowerShell as Administrator:**
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- Press **Windows key**
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- Type: **powershell**
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- **Right-click** on "Windows PowerShell"
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- Click **"Run as administrator"**
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- Click **"Yes"** when Windows asks for permission
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2. **Enable scripts:**
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- A blue window will open
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- Type this command exactly:
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```
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Set-ExecutionPolicy RemoteSigned
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```
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- Press **Enter**
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- Type: **Y**
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- Press **Enter** again
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3. **Close PowerShell:**
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- Type: **exit**
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- Press **Enter**
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### Step 5.3: Test the Launcher
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1. **Find the script on your desktop:**
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- Look for `EditMode.ps1`
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2. **Run the script:**
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- **Right-click** on `EditMode.ps1`
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- Click **"Run with PowerShell"**
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3. **What should happen:**
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- A blue PowerShell window opens
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- You see colorful text showing what's launching
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- Your Replay Mod folder opens in File Explorer
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- Mineways launches
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- Blender launches
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- PowerShell window says "Press Enter to continue..."
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- Press **Enter** to close the PowerShell window
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4. **If something doesn't launch:**
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- The script will show a red ✗ and tell you what's wrong
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- Most common issue: Replay folder path (Forge vs Fabric use different folder names)
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- You can edit the script in Notepad to fix paths if needed
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✅ **Checkpoint:** Launcher script works and opens all three tools.
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---
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## Part 6: Verification Test (Export → Import → Render)
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Let's test the entire workflow with a simple world export.
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### Step 6.1: Get a World to Export
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**Option A:** Use an existing single-player world
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**Option B:** Download a server backup from Pterodactyl panel
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For this test, we'll use a single-player world:
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1. **Locate your world saves:**
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- Press **Windows key + R**
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- Type: `%appdata%\.minecraft\saves`
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- Press **Enter**
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- A folder opens showing all your single-player worlds
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2. **Pick a small world** (faster export for testing)
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- Any world will work
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- Note the folder name — you'll need this in Mineways
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### Step 6.2: Export with Mineways
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1. **Launch Mineways** (or use the EditMode.ps1 script)
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2. **Open your world:**
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- Click **"File"** → **"Open World..."**
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- Navigate to: `C:\Users\[YourUsername]\AppData\Roaming\.minecraft\saves`
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- Click on the world folder you want to export
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- Click **"Select Folder"**
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3. **You should see:**
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- A 2D map of your world appears in the window
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- You can zoom in/out with mouse wheel
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4. **Select an area to export:**
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- **Left-click and drag** to draw a rectangle around the area you want
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- **Tip:** Start with a small area (like a single building) for your first test
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- The selected area will be highlighted
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5. **Export settings:**
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- Click **"File"** → **"Export for Rendering..."**
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- A settings window opens
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6. **Configure export:**
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- **Export location:** Click **"Choose..."** and pick your Desktop (easy to find)
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- **File name:** Type: `test-export`
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- **Export type:** Leave as **"Wavefront OBJ file"**
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- **Material options:**
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- Check: **"Export full materials"**
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- Check: **"Export blocks with textures"**
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- **Ignore these settings for now** — MCprep will fix materials later
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- Click **"Export"**
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7. **Wait for export:**
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- Progress bar appears
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- Small exports: 10-30 seconds
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- Large exports: 1-5 minutes
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8. **Verify export:**
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- Go to your Desktop
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- You should see a folder named `test-export`
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- Inside that folder: `test-export.obj` and a bunch of `.png` texture files
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✅ **Checkpoint:** World exported successfully from Mineways.
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### Step 6.3: Import into Blender
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1. **Launch Blender** (or use EditMode.ps1)
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2. **Delete the default cube:**
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- Click on the cube in the center (it turns orange when selected)
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- Press **Delete** key on your keyboard
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- A menu appears — click **"Delete"**
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3. **Import the .obj file:**
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- Click **"File"** → **"Import"** → **"Wavefront (.obj)"**
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- Navigate to your Desktop → `test-export` folder
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- Click on `test-export.obj`
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- Click **"Import OBJ"** button in top-right
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4. **Wait for import:**
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- This can take 15 seconds to 2 minutes depending on size
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- You'll see blocks appear in the 3D view
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5. **Navigate around:**
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- **Hold middle mouse button** and drag to rotate view
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- **Scroll mouse wheel** to zoom in/out
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- **Shift + middle mouse button** to pan left/right/up/down
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- Press **Home** key to fit everything in view
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✅ **Checkpoint:** Minecraft world imported into Blender.
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### Step 6.4: Apply MCprep Materials
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1. **Select the imported world:**
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- Press **A** key to "Select All"
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- All blocks should turn orange/highlighted
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2. **Open MCprep panel:**
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- Press **N** key (if side panel isn't already open)
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- Click the **"MCprep"** tab at the top
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3. **Prep materials:**
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- Click the big **"Prep Materials"** button
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- Wait 5-30 seconds
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- You should see a message in the bottom-left: "Materials prepped"
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4. **What changed:**
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- Glass blocks are now transparent (instead of solid white)
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- Leaves are now see-through
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- Torches/lanterns now glow
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- Water has transparency
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✅ **Checkpoint:** MCprep materials applied successfully.
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### Step 6.5: Test Render
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Let's render one frame to verify everything works.
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1. **Switch to rendered view:**
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- At the top-right of the 3D view, you'll see four small circles
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- Click the **rightmost circle** (it's white/shiny)
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- The view changes to show realistic lighting
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2. **If the view is too dark:**
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- This is normal — Minecraft worlds need a sun
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- We'll cover lighting in the production workflow guide
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- For now, just verify you can see blocks and textures
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3. **Take a test render:**
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- Press **F12** on your keyboard
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- Blender will render the current camera view
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- A new window opens showing the rendered image
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- This might take 10-60 seconds for first render
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4. **Save the render (optional):**
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- In the render window, click **"Image"** → **"Save As..."**
|
|
- Save to Desktop as `test-render.png`
|
|
- Click **"Save As Image"**
|
|
|
|
5. **Close the render window:**
|
|
- Click the X to close it
|
|
|
|
✅ **Checkpoint:** Test render completed successfully.
|
|
|
|
---
|
|
|
|
## Part 7: Troubleshooting
|
|
|
|
### Problem: PowerShell script shows "Replay folder not found"
|
|
|
|
**Solution:**
|
|
- The Forge port of Replay Mod uses a different folder name
|
|
- Edit the script:
|
|
- Right-click `EditMode.ps1` → **"Edit"**
|
|
- Find the line: `$replayPath = "C:\Users\$username\AppData\Roaming\.minecraft\replay_recordings"`
|
|
- Change `replay_recordings` to `replays` (or whatever folder your Replay Mod uses)
|
|
- Save and close Notepad
|
|
- Try running the script again
|
|
|
|
### Problem: Blender won't launch from script
|
|
|
|
**Solution:**
|
|
- Verify Blender installed correctly:
|
|
- Press **Windows key**, type **blender**, press **Enter**
|
|
- If Blender opens, note the version number
|
|
- Edit the script:
|
|
- Right-click `EditMode.ps1` → **"Edit"**
|
|
- Find the line: `$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.0\blender.exe"`
|
|
- Change `4.0` to match your version (e.g., `4.1` or `4.2`)
|
|
- Save and try again
|
|
|
|
### Problem: Mineways export is blank/empty
|
|
|
|
**Solution:**
|
|
- Make sure you selected an area by **clicking and dragging** a rectangle
|
|
- The selected area is highlighted in a different color
|
|
- If you don't see any selection, try drawing a rectangle again
|
|
- Make sure you're viewing the correct world (check title bar of Mineways)
|
|
|
|
### Problem: Blender import takes forever or freezes
|
|
|
|
**Solution:**
|
|
- Large world exports can be slow
|
|
- Try exporting a smaller area first
|
|
- Close and restart Blender, try importing again
|
|
- If still freezing, export an even smaller area (like 50x50 blocks)
|
|
|
|
### Problem: MCprep "Prep Materials" button does nothing
|
|
|
|
**Solution:**
|
|
- Make sure the imported world is **selected** (press **A** to select all)
|
|
- Objects should be highlighted in orange
|
|
- Try clicking "Prep Materials" again
|
|
- Check bottom-left of Blender for success message
|
|
|
|
---
|
|
|
|
## Next Steps
|
|
|
|
✅ You now have:
|
|
- Blender installed and configured
|
|
- MCprep addon working
|
|
- Mineways exporting worlds
|
|
- Launcher script on desktop
|
|
- Verified the complete workflow
|
|
|
|
**What to do next:**
|
|
|
|
1. **Learn the shortcuts:** See `blender-cheat-sheet.md` in this directory
|
|
2. **Production workflow:** See `docs/marketing/cinematic-production-workflow.md` when ready to make real cinematics
|
|
3. **Planning context:** See `docs/planning/blender-cinematic-workflow.md` for strategy and rationale
|
|
|
|
---
|
|
|
|
## Support & Questions
|
|
|
|
**For Michael and Holly:**
|
|
- If something doesn't work, note the exact error message
|
|
- Take a screenshot of the problem
|
|
- Ask in Discord or next session with Claude
|
|
|
|
**For future Firefrost staff:**
|
|
- This guide is tested on Windows 10/11
|
|
- Blender version: 4.0+ (tested with 4.0.2)
|
|
- MCprep version: 3.5.3
|
|
- Mineways version: 9.12
|
|
|
|
---
|
|
|
|
💙🔥❄️🌟
|
|
|
|
**Fire + Frost + Foundation = Where Love Builds Legacy**
|
|
|
|
---
|
|
|
|
**Created:** March 30, 2026
|
|
**Created By:** Chronicler #48
|
|
**Tested By:** Not yet tested (awaiting Michael/Holly installation)
|
|
**Status:** Ready for deployment
|