Files
firefrost-operations-manual/docs/tasks/blender-cinematic-workflow/DEPLOYMENT-GUIDE.md
Claude (Chronicler #48) d93889b36f Add Blender cinematic workflow documentation
Complete professional cinematic production infrastructure for Firefrost Gaming.
Moves editing from physically taxing Replay Mod to hand-accessible Blender workflow.

Task Directory (docs/tasks/blender-cinematic-workflow/):
- README.md: Task overview and success criteria
- DEPLOYMENT-GUIDE.md: Step-by-step installation (Blender, MCprep, Mineways)
  Written for Michael and Holly with detailed beginner-friendly instructions
- blender-cheat-sheet.md: Hand-accessible shortcuts reference
- EditMode.ps1: PowerShell launcher (auto-detects username, opens all tools)

Planning Document (docs/planning/):
- blender-cinematic-workflow.md: Strategic rationale, risk analysis, integration
  Source: Gemini brainstorming session (March 30, 2026)

Production Guide (docs/marketing/):
- cinematic-production-workflow.md: Quick reference for active filming
  Includes workflows for FOMO clips, YouTube trailers, build showcases

Key Features:
- Hand surgery accommodation (N-Panel, WASD Walk Mode, Emulate Numpad)
- Professional ray-traced rendering (Cycles engine)
- Non-destructive keyframe editing
- One-click launcher reduces startup friction
- 45-60 minute setup, 5-day learning path

Enables:
- FOMO campaign visual assets
- YouTube trailer production
- Soft launch marketing content
- Scalable content pipeline

Architecture: Minecraft Replay Mod → Mineways export → Blender + MCprep → Cycles render
Zero cost (all free software), documented thoroughly for Michael/Holly/future staff.

Created by: Chronicler #48
Source: Gemini technical brainstorming + Claude documentation integration
Status: Ready for deployment
2026-03-30 01:58:01 +00:00

587 lines
19 KiB
Markdown

# Blender Cinematic Workflow — Deployment Guide
**Task:** Install and configure Blender-based cinematic production workflow
**Audience:** Michael, Holly, future Firefrost staff
**Time Estimate:** 45-60 minutes (first-time setup)
**Difficulty:** Beginner-friendly
**Prerequisites:** Windows laptop, Minecraft with Replay Mod (Forge port)
---
## What This Guide Does
By the end of this guide, you will have:
1. ✅ Blender 4.0+ installed and configured
2. ✅ MCprep addon installed and working
3. ✅ Mineways installed for world exports
4. ✅ PowerShell launcher script on your desktop
5. ✅ Hand-accessible settings enabled
6. ✅ Verification test completed (export → import → render)
**Why we're doing this:** Moving cinematic editing from Minecraft's Replay Mod (physically taxing, limited quality) to Blender (hand-friendly, professional ray-traced lighting).
---
## Part 1: Install Blender
### Step 1.1: Download Blender
1. Open your web browser
2. Go to: **https://www.blender.org/download/**
3. Click the big blue **"Download Blender"** button
4. The website will automatically detect you're on Windows
5. Wait for the download to complete (file will be named something like `blender-4.0.2-windows-x64.msi`)
**File size:** Approximately 300 MB
**Download time:** 2-5 minutes depending on internet speed
### Step 1.2: Install Blender
1. **Find the downloaded file:**
- Open your **Downloads** folder
- Look for the file starting with `blender-4.0`
2. **Run the installer:**
- Double-click the `.msi` file
- Windows might show a security warning — click **"Run"** or **"Yes"**
3. **Installation wizard:**
- Click **"Next"** on the welcome screen
- **License agreement:** Click **"I accept"**, then **"Next"**
- **Installation location:** Leave as default (`C:\Program Files\Blender Foundation\Blender 4.0\`) — click **"Next"**
- Click **"Install"**
- Wait 2-3 minutes for installation
- Click **"Finish"**
4. **First launch:**
- Blender should open automatically
- You'll see a "Blender Quick Setup" window
- **Important settings for hand accessibility:**
- Under "Shortcuts," select **"Blender"** (default is fine)
- Under "Theme," pick whatever you like (doesn't affect workflow)
- Click **"Next"**
- Click **"Save New Settings"**
5. **Verify Blender is working:**
- You should see a gray window with a cube in the center
- In the top-left corner, you should see: `Blender 4.0.x` (or higher)
- **Close Blender for now** (File → Quit, or just click the X)
**Checkpoint:** Blender is installed and launches successfully.
---
## Part 2: Install MCprep Addon
MCprep is a plugin that automates Minecraft material setup in Blender. It fixes transparency on leaves/glass and adds glow to torches automatically.
### Step 2.1: Download MCprep
1. Open your web browser
2. Go to: **https://theduckcow.com/dev/blender/mcprep/**
3. Click the green **"Download MCprep"** button
4. The file will be named something like `MCprep_addon_3_5_3.zip`
5. **DO NOT UNZIP THIS FILE** — Blender needs the .zip as-is
**File size:** Approximately 15 MB
**Download time:** 10-30 seconds
### Step 2.2: Install MCprep in Blender
1. **Open Blender** (double-click the icon on your desktop or in Start menu)
2. **Open Preferences:**
- At the top of the screen, click **Edit****Preferences**
- A new window will open
3. **Go to Add-ons section:**
- On the left side of the Preferences window, click **"Add-ons"**
4. **Install the addon:**
- At the top-right of this window, click the **"Install..."** button
- A file browser will open
- Navigate to your **Downloads** folder
- Find the file `MCprep_addon_3_5_3.zip` (or similar name)
- Click on it once to select it
- Click **"Install Add-on"** button in bottom-right
5. **Enable the addon:**
- The Preferences window will now show a search box
- Type: **mcprep**
- You should see **"Import-Export: MCprep"** appear
- **Click the checkbox** next to it to enable it
- You should see the checkbox turn blue/checked
6. **Verify installation:**
- Look at the right side of the screen (the tall panel)
- Press the **N** key on your keyboard (this toggles the side panel)
- You should see a tab labeled **"MCprep"** appear at the top
- Click on that **MCprep** tab
- You should see buttons like "Prep Materials" and "Spawn Mob"
7. **Save settings:**
- At the bottom-left of the Preferences window, click the **≡** menu icon (three lines)
- Click **"Save Preferences"**
- Close the Preferences window
**Checkpoint:** MCprep addon is installed and visible in the N-Panel.
---
## Part 3: Install Mineways
Mineways exports Minecraft world chunks as 3D files that Blender can import.
### Step 3.1: Download Mineways
1. Open your web browser
2. Go to: **https://www.realtimerendering.com/erich/minecraft/public/mineways/**
3. Scroll down to the **"Download"** section
4. Click the link: **"Mineways version [latest] installer"**
5. File will be named something like `mineways_9.12_installer.exe`
**File size:** Approximately 30 MB
**Download time:** 30-60 seconds
### Step 3.2: Install Mineways
1. **Find the downloaded file:**
- Open your **Downloads** folder
- Look for `mineways_9.12_installer.exe` (or similar)
2. **Run the installer:**
- Double-click the `.exe` file
- Windows might show a security warning — click **"Run"** or **"Yes"**
3. **Installation wizard:**
- Welcome screen: Click **"Next"**
- License agreement: Click **"I Agree"**
- Installation location: Leave as default — click **"Next"**
- Start menu folder: Leave as default — click **"Install"**
- Wait 15-30 seconds
- **IMPORTANT:** Uncheck "View README.txt" before clicking **"Finish"**
- Click **"Finish"**
4. **First launch test:**
- Press **Windows key** on your keyboard
- Type: **mineways**
- Click **"Mineways"** when it appears
- A window should open showing a file browser
- **You can close Mineways for now** — we're just verifying it works
**Checkpoint:** Mineways is installed and launches successfully.
---
## Part 4: Enable Hand-Accessible Settings in Blender
These settings reduce the need for precise clicking and dragging.
### Step 4.1: Enable Emulate Numpad
**Why:** Most laptops don't have a number pad on the right side. This setting lets you use the regular number keys (1-9, 0) for camera views.
1. **Open Blender**
2. Go to **Edit****Preferences**
3. On the left side, click **"Input"**
4. Look for the section labeled **"Keyboard"**
5. Find the checkbox: **"Emulate Numpad"**
6. **Check the box** if it's not already checked
7. At the bottom-left, click **≡** → **"Save Preferences"**
8. Close Preferences window
### Step 4.2: Enable Camera to View (Per-Project Setting)
**Why:** This makes the camera follow your view as you navigate, so "filming" feels like playing Minecraft.
**Note:** This needs to be enabled each time you start a new Blender project. We'll include it in the production workflow.
1. In Blender, press **N** to open the side panel (if not already open)
2. Click the **"View"** tab at the top of the side panel
3. Scroll down to find **"View Lock"** section
4. Find the checkbox: **"Camera to View"**
5. **Check the box**
6. Now when you rotate your view (middle-mouse drag), the camera moves with you
**Checkpoint:** Hand-accessible settings are configured.
---
## Part 5: Create the PowerShell Launcher Script
This script opens all three tools (Replay folder, Mineways, Blender) with one click.
### Step 5.1: Create the Script File
1. **Open Notepad:**
- Press **Windows key**
- Type: **notepad**
- Press **Enter**
2. **Copy the script below:**
```powershell
# --- Firefrost Gaming Cinematic Suite Launcher ---
# Created: March 30, 2026
# Purpose: One-click launch of replay folder + Mineways + Blender
Write-Host "🔥❄️ Firefrost Gaming Cinematic Suite" -ForegroundColor Cyan
Write-Host "Initializing tools..." -ForegroundColor Yellow
Write-Host ""
# Auto-detect current user (no hardcoded paths)
$username = $env:USERNAME
# 1. Open the Replay Mod folder
$replayPath = "C:\Users\$username\AppData\Roaming\.minecraft\replay_recordings"
Write-Host "Opening Replay Mod folder..." -ForegroundColor Green
if (Test-Path $replayPath) {
Invoke-Item $replayPath
Write-Host " ✓ Replay folder opened" -ForegroundColor Green
} else {
Write-Host " ✗ Replay folder not found at: $replayPath" -ForegroundColor Red
Write-Host " Check your Minecraft installation path" -ForegroundColor Yellow
}
Write-Host ""
# 2. Launch Mineways
$minewaysPath = "C:\Program Files (x86)\Mineways\mineways.exe"
Write-Host "Launching Mineways..." -ForegroundColor Green
if (Test-Path $minewaysPath) {
Start-Process $minewaysPath
Write-Host " ✓ Mineways launched" -ForegroundColor Green
} else {
Write-Host " ✗ Mineways not found at: $minewaysPath" -ForegroundColor Red
Write-Host " Check installation location" -ForegroundColor Yellow
}
Write-Host ""
# 3. Launch Blender
$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.0\blender.exe"
Write-Host "Launching Blender..." -ForegroundColor Green
if (Test-Path $blenderPath) {
Start-Process $blenderPath
Write-Host " ✓ Blender launched" -ForegroundColor Green
} else {
# Try Blender 4.1 or 4.2 paths
$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.1\blender.exe"
if (Test-Path $blenderPath) {
Start-Process $blenderPath
Write-Host " ✓ Blender launched (version 4.1)" -ForegroundColor Green
} else {
Write-Host " ✗ Blender not found" -ForegroundColor Red
Write-Host " Check Blender installation" -ForegroundColor Yellow
}
}
Write-Host ""
Write-Host "🎬 Cinematic Suite ready!" -ForegroundColor Cyan
Write-Host "Fire + Frost + Foundation = Where Love Builds Legacy" -ForegroundColor Magenta
Write-Host ""
Pause
```
3. **Save the script:**
- Click **File****Save As**
- **Save in:** Desktop (select from the left sidebar)
- **File name:** Type exactly: `EditMode.ps1`
- **Save as type:** Change from "Text Documents" to **"All Files (*.*)"**
- Click **"Save"**
4. **Close Notepad**
### Step 5.2: Enable PowerShell Scripts (First Time Only)
Windows blocks scripts by default for security. We need to allow this one.
1. **Open PowerShell as Administrator:**
- Press **Windows key**
- Type: **powershell**
- **Right-click** on "Windows PowerShell"
- Click **"Run as administrator"**
- Click **"Yes"** when Windows asks for permission
2. **Enable scripts:**
- A blue window will open
- Type this command exactly:
```
Set-ExecutionPolicy RemoteSigned
```
- Press **Enter**
- Type: **Y**
- Press **Enter** again
3. **Close PowerShell:**
- Type: **exit**
- Press **Enter**
### Step 5.3: Test the Launcher
1. **Find the script on your desktop:**
- Look for `EditMode.ps1`
2. **Run the script:**
- **Right-click** on `EditMode.ps1`
- Click **"Run with PowerShell"**
3. **What should happen:**
- A blue PowerShell window opens
- You see colorful text showing what's launching
- Your Replay Mod folder opens in File Explorer
- Mineways launches
- Blender launches
- PowerShell window says "Press Enter to continue..."
- Press **Enter** to close the PowerShell window
4. **If something doesn't launch:**
- The script will show a red ✗ and tell you what's wrong
- Most common issue: Replay folder path (Forge vs Fabric use different folder names)
- You can edit the script in Notepad to fix paths if needed
✅ **Checkpoint:** Launcher script works and opens all three tools.
---
## Part 6: Verification Test (Export → Import → Render)
Let's test the entire workflow with a simple world export.
### Step 6.1: Get a World to Export
**Option A:** Use an existing single-player world
**Option B:** Download a server backup from Pterodactyl panel
For this test, we'll use a single-player world:
1. **Locate your world saves:**
- Press **Windows key + R**
- Type: `%appdata%\.minecraft\saves`
- Press **Enter**
- A folder opens showing all your single-player worlds
2. **Pick a small world** (faster export for testing)
- Any world will work
- Note the folder name — you'll need this in Mineways
### Step 6.2: Export with Mineways
1. **Launch Mineways** (or use the EditMode.ps1 script)
2. **Open your world:**
- Click **"File"** → **"Open World..."**
- Navigate to: `C:\Users\[YourUsername]\AppData\Roaming\.minecraft\saves`
- Click on the world folder you want to export
- Click **"Select Folder"**
3. **You should see:**
- A 2D map of your world appears in the window
- You can zoom in/out with mouse wheel
4. **Select an area to export:**
- **Left-click and drag** to draw a rectangle around the area you want
- **Tip:** Start with a small area (like a single building) for your first test
- The selected area will be highlighted
5. **Export settings:**
- Click **"File"** → **"Export for Rendering..."**
- A settings window opens
6. **Configure export:**
- **Export location:** Click **"Choose..."** and pick your Desktop (easy to find)
- **File name:** Type: `test-export`
- **Export type:** Leave as **"Wavefront OBJ file"**
- **Material options:**
- Check: **"Export full materials"**
- Check: **"Export blocks with textures"**
- **Ignore these settings for now** — MCprep will fix materials later
- Click **"Export"**
7. **Wait for export:**
- Progress bar appears
- Small exports: 10-30 seconds
- Large exports: 1-5 minutes
8. **Verify export:**
- Go to your Desktop
- You should see a folder named `test-export`
- Inside that folder: `test-export.obj` and a bunch of `.png` texture files
✅ **Checkpoint:** World exported successfully from Mineways.
### Step 6.3: Import into Blender
1. **Launch Blender** (or use EditMode.ps1)
2. **Delete the default cube:**
- Click on the cube in the center (it turns orange when selected)
- Press **Delete** key on your keyboard
- A menu appears — click **"Delete"**
3. **Import the .obj file:**
- Click **"File"** → **"Import"** → **"Wavefront (.obj)"**
- Navigate to your Desktop → `test-export` folder
- Click on `test-export.obj`
- Click **"Import OBJ"** button in top-right
4. **Wait for import:**
- This can take 15 seconds to 2 minutes depending on size
- You'll see blocks appear in the 3D view
5. **Navigate around:**
- **Hold middle mouse button** and drag to rotate view
- **Scroll mouse wheel** to zoom in/out
- **Shift + middle mouse button** to pan left/right/up/down
- Press **Home** key to fit everything in view
✅ **Checkpoint:** Minecraft world imported into Blender.
### Step 6.4: Apply MCprep Materials
1. **Select the imported world:**
- Press **A** key to "Select All"
- All blocks should turn orange/highlighted
2. **Open MCprep panel:**
- Press **N** key (if side panel isn't already open)
- Click the **"MCprep"** tab at the top
3. **Prep materials:**
- Click the big **"Prep Materials"** button
- Wait 5-30 seconds
- You should see a message in the bottom-left: "Materials prepped"
4. **What changed:**
- Glass blocks are now transparent (instead of solid white)
- Leaves are now see-through
- Torches/lanterns now glow
- Water has transparency
✅ **Checkpoint:** MCprep materials applied successfully.
### Step 6.5: Test Render
Let's render one frame to verify everything works.
1. **Switch to rendered view:**
- At the top-right of the 3D view, you'll see four small circles
- Click the **rightmost circle** (it's white/shiny)
- The view changes to show realistic lighting
2. **If the view is too dark:**
- This is normal — Minecraft worlds need a sun
- We'll cover lighting in the production workflow guide
- For now, just verify you can see blocks and textures
3. **Take a test render:**
- Press **F12** on your keyboard
- Blender will render the current camera view
- A new window opens showing the rendered image
- This might take 10-60 seconds for first render
4. **Save the render (optional):**
- In the render window, click **"Image"** → **"Save As..."**
- Save to Desktop as `test-render.png`
- Click **"Save As Image"**
5. **Close the render window:**
- Click the X to close it
✅ **Checkpoint:** Test render completed successfully.
---
## Part 7: Troubleshooting
### Problem: PowerShell script shows "Replay folder not found"
**Solution:**
- The Forge port of Replay Mod uses a different folder name
- Edit the script:
- Right-click `EditMode.ps1` → **"Edit"**
- Find the line: `$replayPath = "C:\Users\$username\AppData\Roaming\.minecraft\replay_recordings"`
- Change `replay_recordings` to `replays` (or whatever folder your Replay Mod uses)
- Save and close Notepad
- Try running the script again
### Problem: Blender won't launch from script
**Solution:**
- Verify Blender installed correctly:
- Press **Windows key**, type **blender**, press **Enter**
- If Blender opens, note the version number
- Edit the script:
- Right-click `EditMode.ps1` → **"Edit"**
- Find the line: `$blenderPath = "C:\Program Files\Blender Foundation\Blender 4.0\blender.exe"`
- Change `4.0` to match your version (e.g., `4.1` or `4.2`)
- Save and try again
### Problem: Mineways export is blank/empty
**Solution:**
- Make sure you selected an area by **clicking and dragging** a rectangle
- The selected area is highlighted in a different color
- If you don't see any selection, try drawing a rectangle again
- Make sure you're viewing the correct world (check title bar of Mineways)
### Problem: Blender import takes forever or freezes
**Solution:**
- Large world exports can be slow
- Try exporting a smaller area first
- Close and restart Blender, try importing again
- If still freezing, export an even smaller area (like 50x50 blocks)
### Problem: MCprep "Prep Materials" button does nothing
**Solution:**
- Make sure the imported world is **selected** (press **A** to select all)
- Objects should be highlighted in orange
- Try clicking "Prep Materials" again
- Check bottom-left of Blender for success message
---
## Next Steps
✅ You now have:
- Blender installed and configured
- MCprep addon working
- Mineways exporting worlds
- Launcher script on desktop
- Verified the complete workflow
**What to do next:**
1. **Learn the shortcuts:** See `blender-cheat-sheet.md` in this directory
2. **Production workflow:** See `docs/marketing/cinematic-production-workflow.md` when ready to make real cinematics
3. **Planning context:** See `docs/planning/blender-cinematic-workflow.md` for strategy and rationale
---
## Support & Questions
**For Michael and Holly:**
- If something doesn't work, note the exact error message
- Take a screenshot of the problem
- Ask in Discord or next session with Claude
**For future Firefrost staff:**
- This guide is tested on Windows 10/11
- Blender version: 4.0+ (tested with 4.0.2)
- MCprep version: 3.5.3
- Mineways version: 9.12
---
💙🔥❄️🌟
**Fire + Frost + Foundation = Where Love Builds Legacy**
---
**Created:** March 30, 2026
**Created By:** Chronicler #48
**Tested By:** Not yet tested (awaiting Michael/Holly installation)
**Status:** Ready for deployment