Add Discord Rules compiled jars (all 3 versions) — Task #69 build complete

All 3 discord-rules versions compiled and ready for CurseForge submission:
- 1.16.5 (Forge/Java 8), 1.20.1 (Forge/Java 17), 1.21.1 (NeoForge/Java 21)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Claude (Chronicler #83 - The Compiler)
2026-04-12 18:47:38 -05:00
parent 48097a9a57
commit 09de0758f5
4 changed files with 10 additions and 14 deletions

View File

@@ -1,21 +1,18 @@
# Code Status Update
**Last Updated:** 2026-04-12 18:00 CDT
**Last Updated:** 2026-04-12 19:30 CDT
## Current Focus
ModpackChecker code review complete. Phase 11 spec received and archived. Ready for licensing implementation next session.
Task #69 (Discord Rules mod) — all 3 versions compiled and committed. Ready for CurseForge submission.
## Recently Completed
- Full code review of Python CLI (71 tests passing)
- Full code review of Blueprint extension
- Fixed 10 Python/CLI issues (license, datetime, array bounds, Modrinth detection, validation, timeouts, empty key, config warning, error format, docs)
- Fixed 10 Blueprint issues (API key lookup via dbGet, tier enforcement server-side, json_decode validation, null user guard, 429 response consistency, Modrinth slug safety, select dropdown binding, password input, TypeScript typing, dead import)
- Compared Phase 5 backup against current codebase
- Read and archived Gemini Round 3 licensing consultation
- Read and archived Phase 11 implementation spec from Chronicler
- All commits pushed to Gitea
- Built discord-rules 1.16.5 (Forge, Java 8) — local build
- Built discord-rules 1.20.1 (Forge, Java 17) — local build
- Built discord-rules 1.21.1 (NeoForge, Java 21) — NC1 remote build via ffg-build.sh
- Fixed ffg-build.sh: added `-e "$NC1_SSH"` to rsync commands for SSH key passthrough
- All 3 jars committed: `services/discord-rules/{1.16.5,1.20.1,1.21.1}/build/libs/discordrules-1.0.0.jar`
## Next Steps Pending
- **IMMEDIATE: Build discord-rules 1.21.1 jar** — run `ffg-build.sh 1.21.1` (script at `/opt/mod-builds/ffg-build.sh`) — routes to NC1 automatically, handles Vineflower RAM issue
- **Task #69: CurseForge submission** — upload jars, project page, changelog
- Phase 11A: License validation system (mvc_licenses table, Arbiter API routes)
- Phase 11B: Discord infrastructure (role, channels, ticket category)
- Phase 11C: Verification bot (/verify-mvc command in Arbiter)
@@ -24,9 +21,8 @@ ModpackChecker code review complete. Phase 11 spec received and archived. Ready
- Phase 11F: BuiltByBit listing creation (Standard $14.99, Professional $24.99)
- Phase 11G: Business hours & support boundaries
## Build Router — NEW
## Build Router
- `ffg-build.sh` deployed at `/opt/mod-builds/ffg-build.sh`
- Usage: `ffg-build.sh 1.21.1` — auto-routes to NC1
- SSH key: `/home/claude/.ssh/ffg_build_rsa`
- SSH key: `/opt/mod-builds/ffg_build_rsa`
- NC1 user: `ffg-builder` — non-root, isolated
- Always run inside `screen` before starting long builds