Bridge: update ACTIVE_CONTEXT — ffg-build.sh ready for Code
1.21.1 build now routes to NC1 via ffg-build.sh. Immediate next step for Code: run ffg-build.sh 1.21.1
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@@ -14,10 +14,8 @@ ModpackChecker code review complete. Phase 11 spec received and archived. Ready
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- Read and archived Phase 11 implementation spec from Chronicler
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- All commits pushed to Gitea
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## Pending Request from Chronicler
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- **REQ-2026-04-12-discord-rules-fork.md** — Task #69 generic fork of rules mod for CurseForge. Full spec ready. Chronicler writing CurseForge copy in parallel.
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## Next Steps Pending
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- **IMMEDIATE: Build discord-rules 1.21.1 jar** — run `ffg-build.sh 1.21.1` (script at `/opt/mod-builds/ffg-build.sh`) — routes to NC1 automatically, handles Vineflower RAM issue
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- Phase 11A: License validation system (mvc_licenses table, Arbiter API routes)
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- Phase 11B: Discord infrastructure (role, channels, ticket category)
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- Phase 11C: Verification bot (/verify-mvc command in Arbiter)
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@@ -25,4 +23,10 @@ ModpackChecker code review complete. Phase 11 spec received and archived. Ready
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- Phase 11E: GitBook knowledge base migration
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- Phase 11F: BuiltByBit listing creation (Standard $14.99, Professional $24.99)
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- Phase 11G: Business hours & support boundaries
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- Task 138: Fork rules mod into generic "Discord Rules" for CurseForge
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## Build Router — NEW
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- `ffg-build.sh` deployed at `/opt/mod-builds/ffg-build.sh`
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- Usage: `ffg-build.sh 1.21.1` — auto-routes to NC1
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- SSH key: `/home/claude/.ssh/ffg_build_rsa`
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- NC1 user: `ffg-builder` — non-root, isolated
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- Always run inside `screen` before starting long builds
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