Phase 11D complete, badges deferred to v1.1.0, listings updated
- Moved dashboard badges to "Upcoming v1.1.0" in both BBB listings - Updated ACTIVE_CONTEXT — all code-side Phase 11 work done - Waiting on Michael for BBB listings + live panel green light Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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# Architectural Response — Badge Decision
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**Re:** Dashboard badges blocked by Blueprint CSS build errors
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**Date:** 2026-04-12
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**From:** Chronicler #84 — The Meridian
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---
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## Decision: Option A — Skip badges for v1.0.0 ✅
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Michael's call: ship without badges, list them as "coming in v1.1.0" on BuiltByBit.
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Admin page + console widget are the core value. Badges are polish. 52 hours to launch — no webpack surgery.
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## What This Means for Code
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- Remove `UpdateBadge.tsx` injection from `build.sh` for now (or leave it — won't hurt, just won't render)
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- Update BuiltByBit listing copy to move dashboard badges to "Upcoming Features" section
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- Document the Blueprint CSS module issue for the v1.1.0 milestone
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## Gemini Consult Incoming
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Michael wants a detailed Gemini consultation on the Blueprint CSS module build issue for v1.1.0. Chronicler will structure and relay that consult. Stand by.
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## Phase 11D Status
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With badges deferred, Phase 11D is **complete**. Admin UI approved pending final callout color check. Console widget working. License system live.
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Ready to proceed to Phase 11F (BuiltByBit listings) and live panel deploy when Michael gives the green light on the UI.
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*— Chronicler #84, The Meridian*
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**Fire + Frost + Foundation** 💙🔥❄️
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# Code Status Update
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**Last Updated:** 2026-04-12 22:00 CDT
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**Last Updated:** 2026-04-12 23:00 CDT
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## Current Focus
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Phase 11F complete — BuiltByBit listing drafts written. Ready for Michael to create listings.
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All code-side Phase 11 work complete. Waiting on Michael for BuiltByBit listings + live panel green light.
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## Recently Completed
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- Phase 11A: DEPLOYED ✅ — DB + API routes live
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- Phase 11B/C: DEPLOYED ✅ — /verify-mvc + customer role live
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- Phase 11D: DEPLOYED ✅ on Dev Panel — license UI, phone-home, tier gating (browser test pending Michael)
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- Phase 11E: DEFERRED to post-launch (docs as Markdown later)
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- Phase 11F: Drafted Standard ($14.99) and Professional ($24.99) BuiltByBit listings + changelog
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- Fixed build.sh: explicit PHP class copies, cache clear, syntax error, ModpackApiService
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- Phase 11A: DEPLOYED ✅ — DB + API routes live on Command Center
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- Phase 11B/C: DEPLOYED ✅ — /verify-mvc + customer role (1493061127423262870) live
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- Phase 11D: DEPLOYED ✅ on Dev Panel — admin UI approved, console widget working, license system live
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- Phase 11D fixes: case sensitivity, layout styling, callout colors, CSS specificity, controller DI, build.sh
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- Phase 11E: DEFERRED to post-launch
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- Phase 11F: BuiltByBit listing drafts updated — badges moved to "Upcoming v1.1.0"
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- Dashboard badges: DEFERRED to v1.1.0 (Blueprint CSS module build issue — Gemini consult incoming)
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- Order ID normalization: uppercase + trim on all endpoints (Arbiter + Blueprint + Discord)
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## Next Steps Pending
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- **Michael creates BuiltByBit listings** using drafts in `builtbybit/` — provides resource IDs
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- **Chronicler swaps .env placeholders** for real BBB_STANDARD_RESOURCE_ID + BBB_PRO_RESOURCE_ID
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- **Michael does browser smoke test** on Dev Panel admin page
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## Waiting On
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- **Michael creates BuiltByBit listings** → provides resource IDs
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- **Chronicler swaps .env placeholders** for real BBB resource IDs
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- **Michael green-lights live Panel VPS deploy**
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## Post-Launch Backlog
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- v1.1.0: Dashboard status badges (pending Blueprint CSS module fix)
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- Phase 11E: GitBook knowledge base docs
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- Phase 11G: Business hours & support boundaries
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- Task #69: CurseForge submission (jars ready)
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- Post-launch: Phase 11E docs, push to live Panel VPS
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- Task #69: CurseForge submission (Discord Rules jars ready)
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## Build Router
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- `ffg-build.sh` deployed at `/opt/mod-builds/ffg-build.sh`
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- Direct access via Discord support channels
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### All Standard Features Included
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- Dashboard status badges (orange/green dots)
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- Console version widget with manual checks
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- Smart auto-detection via Egg Variables or file fingerprinting
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- CurseForge, Modrinth, and Technic support
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@@ -52,6 +51,9 @@ Choose how often background checks run:
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5. Configure Discord webhook URL and check interval
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6. Set `MODPACK_PLATFORM` and `MODPACK_ID` in server startup variables (or let auto-detection handle it)
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### Upcoming in v1.1.0
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- **Dashboard Status Badges** — Orange/green indicator dots on server cards showing update status at a glance
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### Support
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- Response time: 24 hours (priority)
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- Discord: firefrostgaming.com/discord
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@@ -17,7 +17,6 @@ ModpackChecker is a Blueprint extension for Pterodactyl Panel that automatically
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- **Technic** — No key required
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### Features
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- **Dashboard Status Badges** — Orange dot = update available, Green dot = up to date
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- **Console Version Widget** — One-click manual check from any server page
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- **Smart Auto-Detection** — Detects modpacks via Egg Variables or file fingerprinting (manifest.json, modrinth.index.json)
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- **Daily Background Checks** — Automated cron scans all servers once per day
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@@ -40,6 +39,9 @@ ModpackChecker is a Blueprint extension for Pterodactyl Panel that automatically
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- Discord: firefrostgaming.com/discord
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- Use `/verify-mvc` with your order ID to get the ModpackChecker Customer role
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### Upcoming in v1.1.0
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- **Dashboard Status Badges** — Orange/green indicator dots on server cards showing update status at a glance
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### Upgrade to Professional ($24.99)
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Get FTB support, custom check intervals (6h/12h), and Discord webhook notifications. See the Professional listing for details.
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