- Increase default batch size from 5 to 20 patterns per CLI call - Add parallel execution with 3 concurrent workers (configurable) - Add ai_enhancement settings to config_manager: - local_batch_size: patterns per Claude CLI call (default: 20) - local_parallel_workers: concurrent CLI calls (default: 3) - Expected speedup: 6-12x faster for large codebases Config settings can be changed via: skill-seekers config (coming soon) or editing ~/.config/skill-seekers/config.json Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
775 lines
36 KiB
Markdown
775 lines
36 KiB
Markdown
# Skill & Agent Integration Proposal
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## Spyke Games - Claude Code Enhanced Development Workflow
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> **Prepared for:** CTO Review
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> **Date:** 2026-01-06
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> **Status:** Proposal
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---
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## Executive Summary
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This proposal outlines an AI-augmented development workflow using **Claude Code** with custom **Skills** and **Agents** to:
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1. **Codify institutional knowledge** into reusable AI skills
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2. **Automate quality gates** via specialized agents
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3. **Enable pair programming** where Claude implements while developers observe and validate
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4. **Ensure consistency** - any developer produces senior-quality code
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**Expected Outcome:** New team members can produce production-ready code that follows all architectural patterns, passes review automatically, and matches team standards from day one.
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---
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## Current Workflow Challenges
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| Challenge | Impact | Current Mitigation |
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|-----------|--------|-------------------|
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| MVC violations (UnityEngine in Controller) | Breaks testability, requires refactoring | Manual code review |
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| Async safety issues (stale refs, missing CancellationToken) | Race conditions, hard-to-debug bugs | Senior developer knowledge |
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| Missing PrepareForReuse/Dispose | Memory leaks, level replay bugs | PR checklist (manual) |
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| Inconsistent patterns across developers | Technical debt accumulation | Documentation (not always read) |
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| Onboarding time for new developers | 2-3 months to full productivity | Mentorship, pair programming |
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---
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## Proposed Solution: Skills + Agents
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### What Are Skills?
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Skills are **structured knowledge packages** that give Claude Code deep understanding of:
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- Our codebase architecture (MVCN, Zenject, UniTask)
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- Our coding patterns and conventions
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- Our common pitfalls and how to avoid them
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- Reference implementations to follow
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**When loaded, Claude Code "knows" our codebase like a senior developer.**
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### What Are Agents?
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Agents are **automated specialists** that perform specific tasks:
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- Analyze feature requirements against our architecture
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- Generate code following our patterns
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- Review PRs for violations before human review
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- Scaffold new features with correct boilerplate
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**Agents enforce consistency automatically.**
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---
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## Architecture Overview
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ SKILL LAYERS │
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├─────────────────────────────────────────────────────────────────────┤
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│ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ GAME LAYER - Yarn Flow Specific │ │
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│ │ │ │
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│ │ Workflow Skills: Pattern Skills: │ │
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│ │ ├─ yarn-flow-workflow ├─ yarn-flow-mvc │ │
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│ │ ├─ yarn-flow-analysis ├─ yarn-flow-blockers │ │
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│ │ ├─ yarn-flow-pr-review ├─ yarn-flow-boosters │ │
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│ │ └─ yarn-flow-testing ├─ yarn-flow-async │ │
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│ │ ├─ yarn-flow-pooling │ │
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│ │ Reference Skills: └─ yarn-flow-events │ │
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│ │ ├─ yarn-flow-threadbox │ │
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│ │ ├─ yarn-flow-mystery │ │
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│ │ └─ yarn-flow-areacover │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ ↓ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ FRAMEWORK LAYER - UPM Packages │ │
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│ │ ├─ upm-spyke-core │ │
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│ │ ├─ upm-spyke-services │ │
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│ │ ├─ upm-spyke-ui │ │
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│ │ └─ upm-spyke-sdks │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ ↓ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ EXTERNAL LAYER - Third-Party │ │
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│ │ ├─ zenject-skill │ │
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│ │ ├─ unitask-skill │ │
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│ │ ├─ dotween-skill │ │
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│ │ └─ addressables-skill │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ ↓ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ BASE LAYER - Unity │ │
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│ │ └─ unity-2022-lts-skill │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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┌─────────────────────────────────────────────────────────────────────┐
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│ AGENTS │
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├─────────────────────────────────────────────────────────────────────┤
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│ │
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│ ┌───────────────┐ ┌───────────────┐ ┌───────────────┐ │
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│ │ ANALYSIS │ │ SCAFFOLD │ │ PR REVIEW │ │
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│ │ AGENT │ │ AGENT │ │ AGENT │ │
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│ │ │ │ │ │ │ │
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│ │ Analyzes │ │ Generates │ │ Reviews code │ │
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│ │ requirements │ │ boilerplate │ │ for violations│ │
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│ │ Suggests │ │ Creates files │ │ Catches │ │
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│ │ architecture │ │ Adds DI │ │ pitfalls │ │
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│ └───────────────┘ └───────────────┘ └───────────────┘ │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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```
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---
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## Skill Definitions
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### Workflow Skills
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| Skill | Source | Purpose |
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|-------|--------|---------|
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| `yarn-flow-workflow` | `docs/workflows/feature-development-workflow.md` | Complete feature development lifecycle, phase gates |
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| `yarn-flow-analysis` | `docs/templates/ANALYSIS-CHECKLIST.md` | 13-section feature analysis, system interaction matrix |
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| `yarn-flow-pr-review` | `docs/templates/PR-CHECKLIST.md` | Review checklist, 20+ common pitfalls to catch |
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| `yarn-flow-testing` | Test patterns from codebase | Reflection DI injection, NSubstitute mocking, test naming |
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### Pattern Skills
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| Skill | Source | Purpose |
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|-------|--------|---------|
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| `yarn-flow-mvc` | Controllers, Models, Views | MVC layer rules, UnityEngine boundaries |
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| `yarn-flow-blockers` | Blocker implementations | Grid/Yarn/Bottom blocker patterns, base classes |
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| `yarn-flow-boosters` | Booster implementations | BoosterControllerBase patterns, lifecycle |
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| `yarn-flow-async` | Async code patterns | UniTask, CancellationToken, state revalidation |
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| `yarn-flow-pooling` | Generators, PoolObjectBase | ObjectPool usage, PrepareForReuse, OnDespawn |
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| `yarn-flow-events` | Controller lifecycle | IInitializable/IDisposable, event subscription balance |
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### Reference Skills
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| Skill | Source | Purpose |
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|-------|--------|---------|
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| `yarn-flow-threadbox` | ThreadBox implementation | Reference multi-cell grid blocker |
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| `yarn-flow-mystery` | Mystery implementation | Reference yarn blocker with reveal |
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| `yarn-flow-areacover` | AreaCover + DESIGN.md | Recent, fully documented blocker |
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---
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## Agent Specifications
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### 1. Analysis Agent
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**Purpose:** Analyze feature requirements and map to architecture
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**Triggers:**
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- "Analyze feature {name}"
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- "What base class should I use for {description}"
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- Starting any new feature
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**Skills Loaded:**
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- `yarn-flow-analysis`
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- `yarn-flow-blockers`
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- `yarn-flow-boosters`
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**Input:** Feature name and description/ruleset
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**Output:**
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```markdown
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## Feature Analysis: {Name}
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### Classification
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- Type: Grid Blocker
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- Base Class: GridBlockerBaseModel
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- Interface: IGridBlocker
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### System Interactions
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| System | Interaction | Details |
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|--------|-------------|---------|
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| Unstitch | Blocks covered cells | Exclude from TryGetUnstitchTarget() |
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| Belt | No direct interaction | - |
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| Play-On | Counter restoration | Save/restore checkpoint |
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### Identified Edge Cases
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1. Level ends during destruction animation
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2. Multiple instances triggered simultaneously
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3. Counter exceeds remaining (clamp to 0)
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...
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### Similar Implementations
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- ThreadBox (multi-cell, direction-based entry)
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- KnitCover (single-cell cover)
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### Complexity Assessment: Medium
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- Requires existing GridBlockerBaseModel patterns
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- Direction-based entry adaptation needed
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### Next Steps
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1. Create DESIGN.md with full specifications
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2. Get stakeholder approval on edge case behaviors
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3. Proceed to implementation
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```
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---
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### 2. Scaffold Agent
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**Purpose:** Generate complete file structure following all patterns
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**Triggers:**
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- "Implement {type} {name}"
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- "Create scaffold for {feature}"
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- After design approval
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**Skills Loaded:**
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- `yarn-flow-blockers` or `yarn-flow-boosters` (based on type)
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- `yarn-flow-di`
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- `yarn-flow-pooling`
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- `yarn-flow-events`
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**Input:** Feature type, name, and approved DESIGN.md
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**Output Files Generated:**
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```
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Assets/KnitGame/Scripts/
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├── Model/Blockers/
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│ └── {Feature}Model.cs
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├── Controller/Blockers/{Feature}/
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│ ├── {Feature}Controller.cs
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│ └── I{Feature}Controller.cs
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├── Controller/Generators/
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│ └── {Feature}ModelGenerator.cs
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├── View/Blockers/{Feature}/
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│ ├── {Feature}View.cs
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│ └── {Feature}ViewGroup.cs (if multi-cell)
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└── Tests/
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├── {Feature}ModelTests.cs
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└── {Feature}ControllerTests.cs
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+ DI bindings added to KnitGameInstaller.cs
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```
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**Code Quality Guarantees:**
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- Models extend correct base class
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- Controllers implement IInitializable, IDisposable
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- PrepareForReuse implemented with all state reset
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- ObjectPool used in generators
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- Event subscriptions balanced (subscribe in Initialize, unsubscribe in Dispose)
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- No UnityEngine imports in Model/Controller
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- Test files with reflection DI helper
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---
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### 3. PR Review Agent
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**Purpose:** Automated code review before human review
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**Triggers:**
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- PR created
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- "Review my PR"
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- "Check this code"
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- Pre-commit hook (optional)
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**Skills Loaded:**
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- `yarn-flow-pr-review`
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- `yarn-flow-mvc`
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- `yarn-flow-async`
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- `yarn-flow-pooling`
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**Checks Performed:**
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| Category | Check | Severity |
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|----------|-------|----------|
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| **MVC** | UnityEngine import in Controller | FAIL |
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| **MVC** | UnityEngine import in Model | FAIL |
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| **MVC** | Direct GameObject/Transform in Controller | FAIL |
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| **Lifecycle** | IInitializable without IDisposable | WARN |
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| **Lifecycle** | Event subscribe without unsubscribe | FAIL |
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| **Lifecycle** | Missing PrepareForReuse | WARN |
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| **Async** | Async method without CancellationToken | WARN |
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| **Async** | State modification after await without check | FAIL |
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| **Async** | Animation ID without try-finally | FAIL |
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| **Async** | Missing `_gameModel.IsLevelEnded` check | WARN |
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| **Pooling** | PoolObjectBase without OnDespawn override | WARN |
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| **Pooling** | OnDespawn doesn't reset all fields | WARN |
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| **Style** | Debug.Log instead of SpykeLogger | WARN |
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| **Style** | Magic numbers without constants | INFO |
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| **Testing** | Public method without test coverage | INFO |
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**Output Format:**
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```markdown
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## PR Review: #{PR_NUMBER}
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### Summary
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- 2 FAIL (must fix)
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- 3 WARN (should fix)
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- 1 INFO (consider)
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### Issues Found
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#### FAIL: UnityEngine in Controller
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`ThreadCutterController.cs:15`
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```csharp
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using UnityEngine; // VIOLATION: Controllers must be pure C#
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```
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**Fix:** Remove UnityEngine dependency, use interface for view interaction
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#### FAIL: Missing CancellationToken Check
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`ThreadCutterController.cs:89`
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```csharp
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await PlayAnimation();
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UpdateState(); // UNSAFE: State may have changed during await
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```
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**Fix:** Add cancellation check before state modification:
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```csharp
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await PlayAnimation();
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if (_levelCts.Token.IsCancellationRequested) return;
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UpdateState();
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```
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#### WARN: Event Subscribe Without Unsubscribe
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`ThreadCutterController.cs:45`
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```csharp
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_gridController.OnCellChanged += HandleCellChanged;
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```
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**Fix:** Add unsubscribe in Dispose():
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```csharp
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public void Dispose()
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{
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_gridController.OnCellChanged -= HandleCellChanged;
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}
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```
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### Recommendations
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1. Fix both FAIL issues before merge
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2. Address WARN issues to prevent technical debt
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3. Consider INFO items for code quality improvement
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```
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---
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## Development Workflow with Agents
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### Complete Feature Development Flow
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```
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┌─────────────────────────────────────────────────────────────────────┐
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│ FEATURE REQUEST RECEIVED │
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│ "Implement ThreadCutter blocker" │
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└─────────────────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ PHASE 1: ANALYSIS │
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│ ────────────────── │
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│ │
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│ Developer: "Analyze feature ThreadCutter - a grid blocker that │
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│ cuts threads when unstitch passes through" │
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│ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ ANALYSIS AGENT │ │
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│ │ │ │
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│ │ • Runs ANALYSIS-CHECKLIST │ │
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│ │ • Classifies as Grid Blocker → GridBlockerBaseModel │ │
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│ │ • Maps 8 system interactions │ │
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│ │ • Identifies 14 edge cases │ │
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│ │ • Suggests ThreadBox as reference │ │
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│ │ • Complexity: Medium │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ │
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│ Developer: Reviews analysis, confirms understanding │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ PHASE 2: DESIGN │
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│ ─────────────── │
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│ │
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│ Developer: "Create design document for ThreadCutter" │
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│ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ CLAUDE CODE │ │
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│ │ (with skills loaded) │ │
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│ │ │ │
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│ │ • Creates docs/features/thread-cutter/DESIGN.md │ │
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│ │ • Populates from DESIGN-TEMPLATE │ │
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│ │ • Fills interaction matrix from analysis │ │
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│ │ • Creates EDGE-CASES.md with 14 identified cases │ │
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│ │ • Creates TDD.md skeleton │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ │
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│ Developer: Reviews design, adds game-specific details │
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│ Stakeholders: Approve design document │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ PHASE 3: IMPLEMENTATION │
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│ ─────────────────────── │
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│ │
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│ Developer: "Implement ThreadCutter grid blocker per DESIGN.md" │
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│ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ SCAFFOLD AGENT │ │
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│ │ │ │
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│ │ Generates 8 files: │ │
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│ │ • ThreadCutterModel.cs │ │
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│ │ • ThreadCutterController.cs + Interface │ │
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│ │ • ThreadCutterModelGenerator.cs │ │
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│ │ • ThreadCutterView.cs + ViewGroup │ │
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│ │ • Test files │ │
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│ │ • DI bindings │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ │ │
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│ ▼ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ CLAUDE CODE │ │
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│ │ (with skills loaded) │ │
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│ │ │ │
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│ │ • Implements business logic per DESIGN.md │ │
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│ │ • Handles all edge cases │ │
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│ │ • Writes comprehensive tests │ │
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│ │ • Follows all patterns from loaded skills │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ │
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│ Developer: Observes, validates, runs tests, checks edge cases │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ PHASE 4: REVIEW │
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│ ────────────── │
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│ │
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│ Developer: "Review my PR" or creates PR │
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│ │
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│ ┌─────────────────────────────────────────────────────────────┐ │
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│ │ PR REVIEW AGENT │ │
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│ │ │ │
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│ │ Automated checks: │ │
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│ │ ✓ No UnityEngine in Controllers/Models │ │
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│ │ ✓ All events properly subscribed/unsubscribed │ │
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│ │ ✓ PrepareForReuse resets all state │ │
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│ │ ✓ CancellationToken used in async methods │ │
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│ │ ✓ Animation IDs cleaned up in finally blocks │ │
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│ │ ✓ Tests cover public methods │ │
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│ │ │ │
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│ │ Result: 0 FAIL, 1 WARN, 2 INFO │ │
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│ └─────────────────────────────────────────────────────────────┘ │
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│ │
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│ Developer: Addresses warnings, creates PR │
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│ Senior: Quick review (most issues already caught) │
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│ │
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└─────────────────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────────────┐
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│ MERGE & DEPLOY │
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│ Production-ready code │
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└─────────────────────────────────────────────────────────────────────┘
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```
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---
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## Developer Role Transformation
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### Before: Developer as Implementer
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```
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Developer receives task
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→ Reads docs (maybe)
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→ Writes code (varies by experience)
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→ Makes mistakes (caught in review)
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→ Refactors (wastes time)
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→ Eventually passes review
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Time: 3-5 days for feature
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Quality: Depends on developer experience
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```
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### After: Developer as Validator
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```
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Developer receives task
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→ Analysis Agent analyzes requirements
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→ Claude Code creates design docs
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→ Developer validates design
|
|
→ Scaffold Agent creates structure
|
|
→ Claude Code implements logic
|
|
→ Developer observes & validates
|
|
→ PR Review Agent checks automatically
|
|
→ Developer confirms & merges
|
|
|
|
Time: 1-2 days for feature
|
|
Quality: Consistent senior-level regardless of developer experience
|
|
```
|
|
|
|
### Developer Responsibilities
|
|
|
|
| Responsibility | Description |
|
|
|----------------|-------------|
|
|
| **Validate Analysis** | Confirm feature classification and edge cases |
|
|
| **Review Design** | Ensure design matches requirements |
|
|
| **Observe Implementation** | Watch Claude Code work, ask questions |
|
|
| **Test Functionality** | Run game, verify feature works correctly |
|
|
| **Verify Edge Cases** | Test each edge case from DESIGN.md |
|
|
| **Approve PR** | Final check before merge |
|
|
|
|
---
|
|
|
|
## Implementation Roadmap
|
|
|
|
### Phase 1: Foundation (Week 1-2)
|
|
|
|
| Task | Description | Owner |
|
|
|------|-------------|-------|
|
|
| Generate `yarn-flow-core` skill | Full codebase analysis | DevOps |
|
|
| Generate `yarn-flow-docs` skill | All docs/ content | DevOps |
|
|
| Install skills to team Claude Code | All developers | DevOps |
|
|
| Test with real feature | Validate skill quality | 1 Developer |
|
|
|
|
**Deliverable:** Skills working for all developers
|
|
|
|
### Phase 2: Skill Specialization (Week 3-4)
|
|
|
|
| Task | Description | Owner |
|
|
|------|-------------|-------|
|
|
| Split into workflow/pattern skills | Better context targeting | DevOps |
|
|
| Create reference skills | ThreadBox, Mystery, AreaCover | DevOps |
|
|
| Generate external skills | Zenject, UniTask, DOTween | DevOps |
|
|
| Validate skill loading | Test skill combinations | Team |
|
|
|
|
**Deliverable:** Specialized skills for different tasks
|
|
|
|
### Phase 3: Agent Development (Week 5-6)
|
|
|
|
| Task | Description | Owner |
|
|
|------|-------------|-------|
|
|
| Build PR Review Agent | Automated code checking | DevOps |
|
|
| Build Analysis Agent | Feature analysis automation | DevOps |
|
|
| Build Scaffold Agent | Code generation | DevOps |
|
|
| Integration testing | Agents with skills | Team |
|
|
|
|
**Deliverable:** Three working agents
|
|
|
|
### Phase 4: Workflow Integration (Week 7-8)
|
|
|
|
| Task | Description | Owner |
|
|
|------|-------------|-------|
|
|
| Update dev workflow docs | Incorporate agents | Tech Lead |
|
|
| Train team on new workflow | Hands-on sessions | Tech Lead |
|
|
| Pilot with 2-3 features | Real-world validation | Team |
|
|
| Iterate based on feedback | Refine agents/skills | DevOps |
|
|
|
|
**Deliverable:** Production-ready workflow
|
|
|
|
### Phase 5: CI/CD Integration (Week 9+)
|
|
|
|
| Task | Description | Owner |
|
|
|------|-------------|-------|
|
|
| PR Review as GitHub Action | Automated on PR create | DevOps |
|
|
| Skill auto-regeneration | When docs/code changes | DevOps |
|
|
| Team-wide skill sync | Central skill repository | DevOps |
|
|
| Metrics dashboard | Track quality improvements | DevOps |
|
|
|
|
**Deliverable:** Fully automated quality pipeline
|
|
|
|
---
|
|
|
|
## Success Metrics
|
|
|
|
### Quality Metrics
|
|
|
|
| Metric | Current | Target | Measurement |
|
|
|--------|---------|--------|-------------|
|
|
| MVC violations per PR | ~2-3 | 0 | PR Review Agent |
|
|
| Async safety issues per PR | ~1-2 | 0 | PR Review Agent |
|
|
| PR review iterations | 2-3 | 1 | Git history |
|
|
| Bugs from pattern violations | Unknown | -80% | Bug tracking |
|
|
|
|
### Efficiency Metrics
|
|
|
|
| Metric | Current | Target | Measurement |
|
|
|--------|---------|--------|-------------|
|
|
| Time to implement blocker | 3-5 days | 1-2 days | Sprint tracking |
|
|
| Code review time | 1-2 hours | 15-30 min | Time tracking |
|
|
| Onboarding to productivity | 2-3 months | 2-3 weeks | HR tracking |
|
|
|
|
### Consistency Metrics
|
|
|
|
| Metric | Current | Target | Measurement |
|
|
|--------|---------|--------|-------------|
|
|
| Pattern compliance | ~70% | 98%+ | PR Review Agent |
|
|
| Test coverage | Varies | 80%+ | Coverage tools |
|
|
| Documentation completeness | Partial | Full | Checklist |
|
|
|
|
---
|
|
|
|
## Risk Assessment
|
|
|
|
| Risk | Probability | Impact | Mitigation |
|
|
|------|-------------|--------|------------|
|
|
| Skills become stale | Medium | High | Auto-regenerate on code changes |
|
|
| Over-reliance on AI | Medium | Medium | Developers still validate all code |
|
|
| Agent false positives | Low | Low | Tune thresholds, allow overrides |
|
|
| Claude API downtime | Low | Medium | Local fallback, manual workflow |
|
|
| Context size limits | Medium | Low | Split skills, load contextually |
|
|
|
|
---
|
|
|
|
## Resource Requirements
|
|
|
|
### Tools
|
|
|
|
| Tool | Purpose | Cost |
|
|
|------|---------|------|
|
|
| Claude Code (Max) | AI pair programming | Existing subscription |
|
|
| Skill Seekers | Skill generation | Open source (free) |
|
|
| GitHub Actions | CI/CD integration | Existing |
|
|
|
|
### Time Investment
|
|
|
|
| Role | Initial Setup | Ongoing |
|
|
|------|---------------|---------|
|
|
| DevOps | 40 hours | 4 hours/week |
|
|
| Tech Lead | 16 hours | 2 hours/week |
|
|
| Developers | 4 hours training | Productivity gain |
|
|
|
|
### Expected ROI
|
|
|
|
| Investment | Return |
|
|
|------------|--------|
|
|
| 60 hours setup | 50% faster feature development |
|
|
| 6 hours/week maintenance | 80% fewer pattern violations |
|
|
| 4 hours training per dev | New devs productive in weeks, not months |
|
|
|
|
---
|
|
|
|
## Appendix A: Skill Generation Commands
|
|
|
|
```bash
|
|
# Generate core game skill
|
|
skill-seekers github \
|
|
--repo spyke/knit-game-client \
|
|
--name yarn-flow-core \
|
|
--code-analysis-depth full \
|
|
--enhance-local
|
|
|
|
# Generate docs skill
|
|
skill-seekers scrape \
|
|
--url file:///path/to/knit-game-client/docs \
|
|
--name yarn-flow-docs \
|
|
--enhance-local
|
|
|
|
# Install to Claude Code
|
|
skill-seekers install-agent output/yarn-flow-core/ --agent claude
|
|
skill-seekers install-agent output/yarn-flow-docs/ --agent claude
|
|
```
|
|
|
|
## Appendix B: Agent Prompt Templates
|
|
|
|
### PR Review Agent System Prompt
|
|
|
|
```
|
|
You are a code review agent for the Yarn Flow Unity game project.
|
|
|
|
Your job is to review code changes and identify violations of project standards.
|
|
|
|
LOADED SKILLS:
|
|
- yarn-flow-pr-review: PR checklist and common pitfalls
|
|
- yarn-flow-mvc: MVC layer rules
|
|
- yarn-flow-async: Async safety patterns
|
|
|
|
REVIEW CHECKLIST:
|
|
1. MVC Violations
|
|
- Controllers/Models must NOT import UnityEngine
|
|
- Views implement interfaces defined by controllers
|
|
|
|
2. Lifecycle Issues
|
|
- IInitializable requires IDisposable
|
|
- Events subscribed must be unsubscribed
|
|
- PrepareForReuse must reset ALL state
|
|
|
|
3. Async Safety
|
|
- CancellationToken must be passed and checked
|
|
- State must be revalidated after await
|
|
- Animation IDs must use try-finally
|
|
|
|
For each issue found, report:
|
|
- File and line number
|
|
- Severity (FAIL/WARN/INFO)
|
|
- Code snippet showing the problem
|
|
- Fix recommendation with corrected code
|
|
```
|
|
|
|
---
|
|
|
|
## Appendix C: Example Agent Output
|
|
|
|
### Analysis Agent Output Example
|
|
|
|
```markdown
|
|
## Feature Analysis: ThreadCutter
|
|
|
|
### Classification
|
|
| Property | Value |
|
|
|----------|-------|
|
|
| Type | Grid Blocker |
|
|
| Base Class | `GridBlockerBaseModel` |
|
|
| Interface | `IGridBlocker` |
|
|
| Shape | Single-cell |
|
|
| Collection | Direction-based (cuts thread when unstitch passes through) |
|
|
|
|
### System Interactions
|
|
|
|
| System | Interacts | Details |
|
|
|--------|-----------|---------|
|
|
| Unstitch | YES | Cuts thread, decreases remaining count |
|
|
| Belt/Tray | NO | No direct interaction |
|
|
| Grid | YES | Registered in GridModel |
|
|
| Play-On | YES | Counter restoration needed |
|
|
| Level Goals | YES | Required goal type |
|
|
| ThreadBox | YES | Can coexist on same row |
|
|
|
|
### Edge Cases Identified
|
|
|
|
1. **Timing**
|
|
- Level ends during cut animation
|
|
- Multiple cuts triggered same frame
|
|
|
|
2. **Spatial**
|
|
- ThreadCutter at grid edge
|
|
- Adjacent to another ThreadCutter
|
|
|
|
3. **State**
|
|
- Counter reaches 0 during animation
|
|
- Play-on during cut animation
|
|
|
|
### Complexity: Low-Medium
|
|
- Follows existing single-cell blocker patterns
|
|
- Direction-based collection similar to existing blockers
|
|
|
|
### Reference Implementations
|
|
- `KnitCover` - Single-cell grid blocker
|
|
- `ThreadBox` - Direction-based entry
|
|
```
|
|
|
|
---
|
|
|
|
## Conclusion
|
|
|
|
This proposal outlines a comprehensive system for AI-augmented game development that:
|
|
|
|
1. **Captures institutional knowledge** in reusable skills
|
|
2. **Automates quality enforcement** via specialized agents
|
|
3. **Enables pair programming** with Claude Code as implementer
|
|
4. **Ensures consistency** across all developers regardless of experience
|
|
|
|
The expected outcome is faster development, higher code quality, and dramatically reduced onboarding time for new team members.
|
|
|
|
---
|
|
|
|
**Prepared by:** Claude Code + Skill Seekers
|
|
**For review by:** CTO, Tech Lead
|
|
**Next step:** Approve and begin Phase 1 implementation
|