- Add date_added to all 950+ skills for complete tracking - Update version to 6.5.0 in package.json and README - Regenerate all indexes and catalog - Sync all generated files Features from merged PR #150: - Stars/Upvotes system for community-driven discovery - Auto-update mechanism via START_APP.bat - Interactive Prompt Builder - Date tracking badges - Smart auto-categorization All skills validated and indexed. Made-with: Cursor
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name, description, risk, source, date_added
| name | description | risk | source | date_added |
|---|---|---|---|---|
| unity-ecs-patterns | Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent... | unknown | community | 2026-02-27 |
Unity ECS Patterns
Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
Use this skill when
- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization
Do not use this skill when
- The task is unrelated to unity ecs patterns
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Resources
resources/implementation-playbook.mdfor detailed patterns and examples.