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antigravity-skills-reference/skills/unity-ecs-patterns/SKILL.md
sck_0 aa71e76eb9 chore: release 6.5.0 - Community & Experience
- Add date_added to all 950+ skills for complete tracking
- Update version to 6.5.0 in package.json and README
- Regenerate all indexes and catalog
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Features from merged PR #150:
- Stars/Upvotes system for community-driven discovery
- Auto-update mechanism via START_APP.bat
- Interactive Prompt Builder
- Date tracking badges
- Smart auto-categorization

All skills validated and indexed.

Made-with: Cursor
2026-02-27 09:19:41 +01:00

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name, description, risk, source, date_added
name description risk source date_added
unity-ecs-patterns Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent... unknown community 2026-02-27

Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

Use this skill when

  • Building high-performance Unity games
  • Managing thousands of entities efficiently
  • Implementing data-oriented game systems
  • Optimizing CPU-bound game logic
  • Converting OOP game code to ECS
  • Using Jobs and Burst for parallelization

Do not use this skill when

  • The task is unrelated to unity ecs patterns
  • You need a different domain or tool outside this scope

Instructions

  • Clarify goals, constraints, and required inputs.
  • Apply relevant best practices and validate outcomes.
  • Provide actionable steps and verification.
  • If detailed examples are required, open resources/implementation-playbook.md.

Resources

  • resources/implementation-playbook.md for detailed patterns and examples.