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37 lines
1.2 KiB
Markdown
37 lines
1.2 KiB
Markdown
---
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name: unity-ecs-patterns
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description: "Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large ent..."
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risk: unknown
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source: community
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date_added: "2026-02-27"
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---
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# Unity ECS Patterns
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Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
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## Use this skill when
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- Building high-performance Unity games
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- Managing thousands of entities efficiently
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- Implementing data-oriented game systems
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- Optimizing CPU-bound game logic
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- Converting OOP game code to ECS
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- Using Jobs and Burst for parallelization
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## Do not use this skill when
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- The task is unrelated to unity ecs patterns
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- You need a different domain or tool outside this scope
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## Instructions
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- Clarify goals, constraints, and required inputs.
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- Apply relevant best practices and validate outcomes.
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- Provide actionable steps and verification.
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- If detailed examples are required, open `resources/implementation-playbook.md`.
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## Resources
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- `resources/implementation-playbook.md` for detailed patterns and examples.
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