docs: Complete session handoff — Phase 5 code safe, Blueprint needs fix
CRITICAL: All code backed up to /root/modpackchecker_backup/ Session accomplishments: - Phase 3-4 complete and tested (Modrinth API working!) - Phase 5 code fully written (dashboard badge, cron, status endpoint) - Architecture validated by Gemini Blocker: - Blueprint developer mode corrupted after migration - Install script URLs returning 404 - Need to find working reinstall method Next session: - Fix Blueprint (reinstall or manual fix) - Move code to extensions folder (not dev) - Build and test dashboard badge - Commit Phase 5 to repo Chronicler #62 (Pyrrhus) signing off. Signed-off-by: Claude (Chronicler #62) <claude@firefrostgaming.com>
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# Session Handoff — Next Chronicler
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**Last Updated:** April 5, 2026 @ 9:30 PM CDT
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**Last Chronicler:** #62
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**Session Focus:** Task #26 ModpackChecker — Phase 3-4 Complete, Phase 5 Blocked
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**Last Updated:** April 5, 2026 @ 9:45 PM CDT
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**Last Chronicler:** #62 (Pyrrhus)
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**Session Focus:** Task #26 ModpackChecker — Major Progress, Blueprint Corrupted
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---
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## 🔥 CRITICAL STATUS
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## 🔥 CRITICAL: CODE IS SAFE
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**Firefrost Gaming is LIVE** — Launched April 3, 2026
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**Soft Launch Target:** April 15, 2026
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**All code has been backed up to:** `/root/modpackchecker_backup/`
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Contents:
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```
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/root/modpackchecker_backup/
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├── admin/ # Admin settings UI
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├── build.sh # sed injection script
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├── conf.yml # Blueprint config
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├── console/ # CheckModpackUpdates.php cron command
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├── controllers/ # Original controller location
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├── database/ # Migration file
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├── routes/ # client.php with routes
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├── views/ # wrapper.tsx + UpdateBadge.tsx
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├── Controllers_ModpackAPIController.php # Working controller copy
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└── CheckModpackUpdates.php # Cron command copy
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```
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---
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## ⚠️ BLOCKER: Dev Panel Blueprint Corrupted
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The Dev Panel's Blueprint developer mode is broken. Cannot run `blueprint -build`.
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## ⚠️ CURRENT BLOCKER: Blueprint Developer Mode
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**Symptoms:**
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- `blueprint -build` returns "Developer mode is not enabled"
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- `.blueprint/.developer` file exists with content "true"
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- File `.blueprint/.developer` exists with "true"
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- Database has `blueprint::developer = true`
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- Still refuses to build
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- Nothing works
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**Likely cause:** Running `php artisan migrate` wiped some tables including the user table. May have corrupted Blueprint's internal state.
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**Root Cause (per Gemini):**
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Running `php artisan migrate` wiped tables including user table. Blueprint's internal database records are desynced from the filesystem.
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**Options for next session:**
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1. Ask Gemini how to fix Blueprint developer mode
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2. Reinstall Blueprint on Dev Panel
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3. Start fresh Dev Panel from scratch
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**Gemini's Recommended Fix:**
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1. ✅ Backup code (DONE - safe in /root/modpackchecker_backup/)
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2. ❓ Reinstall Blueprint framework
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3. Enable developer mode via Admin UI
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4. Move code to `/var/www/pterodactyl/.blueprint/extensions/modpackchecker/` (NOT dev folder)
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5. Run `blueprint -build`
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**Problem:** Blueprint install script URLs are not working:
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- `https://raw.githubusercontent.com/BlueprintFramework/framework/main/scripts/install.sh` → 404
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- `https://blueprint.zip/install.sh` → Returns HTML page, not script
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**Next session needs to:**
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1. Find correct Blueprint install method (check their Discord/docs)
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2. Or manually reset Blueprint's internal state
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3. Or fresh Dev Panel install
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---
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## ✅ WHAT WE ACCOMPLISHED
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## ✅ WHAT WE ACCOMPLISHED TONIGHT
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### Phase 3-4: Working End-to-End Pipeline
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- ✅ Admin settings panel (CurseForge API key storage)
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- ✅ React component on server console page
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- ✅ API calls to Modrinth/CurseForge/FTB/Technic working
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- ✅ Tested successfully: "🌿 Adrenaserver 1.7.0+1.21.1.fabric"
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### Phase 1-2: Infrastructure ✅
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- Dev Panel set up (64.50.188.128)
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- Blueprint beta-2026-01 installed
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- Test server created
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### Phase 3: Admin + Console UI ✅
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- Admin settings panel working
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- Manual "Check for Updates" button on server console
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- API route registered and working
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### Phase 4: API Integration ✅
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- All 4 platforms implemented (CurseForge, Modrinth, FTB, Technic)
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- **TESTED AND WORKING:** Modrinth returned "🌿 Adrenaserver 1.7.0+1.21.1.fabric"
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- CurseForge API key configured
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### Phase 5: Dashboard Badge (Code Written, Not Deployed)
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**All code is complete, just can't build:**
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All code is written and ready, just can't build due to Blueprint issue:
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1. **UpdateBadge.tsx** — React component for server list
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- Fetches from `/api/client/extensions/modpackchecker/status`
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- Shows 🟢 (up to date) or 🟠 (update available)
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- Global cache to prevent multiple API calls
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**Files created on Dev Panel:**
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- `/var/www/pterodactyl/.blueprint/dev/views/dashboard/UpdateBadge.tsx` — Dashboard badge component
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- `/var/www/pterodactyl/.blueprint/dev/build.sh` — Updated to inject into ServerRow.tsx
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- `/var/www/pterodactyl/.blueprint/dev/console/CheckModpackUpdates.php` — Cron command
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- `/var/www/pterodactyl/app/Console/Commands/CheckModpackUpdates.php` — Copied to app
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- Updated migration with `server_id`, `update_available` columns
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- Added `getStatus()` method to controller
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- Added `/status` route
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2. **build.sh** — Updated to inject into ServerRow.tsx
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- Copies UpdateBadge.tsx to dashboard components
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- sed injects badge after server name
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**Architecture (confirmed by Gemini):**
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```
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CRON JOB (background)
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│ php artisan modpackchecker:check
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│ Checks APIs one by one with delays
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│ Stores results in database
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▼
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DATABASE (modpackchecker_servers table)
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│ server_id, server_uuid, platform, modpack_name
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│ current_version, latest_version, update_available
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▼
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/api/client/extensions/modpackchecker/status
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│ One fast database query
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│ Returns: {server_uuid: {update_available: true/false}}
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▼
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UpdateBadge.tsx (injected into ServerRow.tsx)
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│ Reads from local endpoint only
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│ Shows 🟢 (up to date) or 🟠 (update available)
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```
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3. **CheckModpackUpdates.php** — Laravel cron command
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- `php artisan modpackchecker:check`
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- Loops through servers with MODPACK_PLATFORM variable
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- Checks APIs with rate limiting (2s sleep)
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- Stores results in modpackchecker_servers table
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4. **getStatus() method** — Added to controller
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- Returns cached update status for all user's servers
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- Single fast database query
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5. **Migration updated** — Added server_id, update_available columns
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---
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## 📁 CODE IN REPO (firefrost-services)
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## 🏗️ ARCHITECTURE (Gemini-Approved)
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Commit `1eda889` has Phase 3-4 code. Phase 5 code is NOT yet committed (it's on the Dev Panel only).
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```
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┌─────────────────────────────────────────────────────────┐
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│ CRON JOB (runs daily/hourly) │
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│ php artisan modpackchecker:check │
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│ - Loops through servers with modpacks │
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│ - Checks APIs one by one (with 2s delays) │
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│ - Stores results in database │
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└─────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────┐
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│ DATABASE (modpackchecker_servers table) │
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│ - server_id, server_uuid, platform, modpack_name │
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│ - current_version, latest_version, update_available │
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│ - last_checked, error_message │
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└─────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────┐
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│ /api/client/extensions/modpackchecker/status │
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│ - One fast query │
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│ - Returns: {server_uuid: {update_available: bool}} │
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└─────────────────────────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────┐
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│ UpdateBadge.tsx (injected into ServerRow.tsx) │
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│ - Reads from status endpoint ONCE on page load │
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│ - Shows 🟢 or 🟠 dot next to server name │
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└─────────────────────────────────────────────────────────┘
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```
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**To preserve Phase 5 work, next session should:**
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1. Copy files from Dev Panel to repo before any reinstall
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2. Or fix Blueprint and complete the build
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**Key insight from Gemini:** Dashboard badge must be "dumb" — never call external APIs directly. Only read from local database cache. Otherwise 11 servers = 11 API calls = rate limits = blocked IP.
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---
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## 📁 REPO STATUS
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**firefrost-services repo:** Has Phase 3-4 code (commit 1eda889)
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- Missing: Phase 5 dashboard badge code (only on Dev Panel backup)
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**firefrost-operations-manual repo:** Updated with this handoff
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**Next session should commit Phase 5 code to repo once working**
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---
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@@ -91,25 +154,51 @@ Commit `1eda889` has Phase 3-4 code. Phase 5 code is NOT yet committed (it's on
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|------|-------|
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| URL | http://64.50.188.128 |
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| Admin | frostystyle / FFG-Dev-2026! |
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| Status | User recreated, Blueprint broken |
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| Test Server | Was wiped in migration, needs recreation |
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| Blueprint | Corrupted, needs reinstall |
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| Code Backup | /root/modpackchecker_backup/ |
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---
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## 📋 NEXT SESSION PRIORITIES
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## 📋 NEXT SESSION CHECKLIST
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1. **Fix or reinstall Blueprint** on Dev Panel
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2. **Complete Phase 5 build:**
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- `blueprint -build`
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- `yarn build:production`
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- Test dashboard badge
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3. **Run cron command:** `php artisan modpackchecker:check`
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4. **Verify:** Log in, see badge on server list
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1. [ ] **Fix Blueprint** — Find working install method or manual fix
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2. [ ] **Recreate test server** — Vanilla Minecraft egg, add MODPACK_PLATFORM/MODPACK_ID variables
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3. [ ] **Move code to extensions folder** (not dev folder per Gemini):
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```bash
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mkdir -p /var/www/pterodactyl/.blueprint/extensions/modpackchecker
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cp -r /root/modpackchecker_backup/* /var/www/pterodactyl/.blueprint/extensions/modpackchecker/
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chown -R www-data:www-data /var/www/pterodactyl/.blueprint/extensions/modpackchecker/
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```
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4. [ ] **Build and compile:**
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```bash
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blueprint -build
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export NODE_OPTIONS=--openssl-legacy-provider
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yarn build:production
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systemctl restart php8.3-fpm
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```
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5. [ ] **Run cron command:** `php artisan modpackchecker:check`
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6. [ ] **Test:** Log in, see badge on server list
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7. [ ] **Commit Phase 5 code to repo**
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---
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## 💡 GEMINI QUESTION FOR NEXT SESSION
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## 💡 KEY LEARNINGS FROM THIS SESSION
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"Blueprint developer mode won't enable. The `.blueprint/.developer` file exists with 'true', database has `blueprint::developer = true`, but `blueprint -build` says 'Developer mode is not enabled.' How do I fix this, or do I need to reinstall Blueprint?"
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1. **Blueprint wrapper field** is for Blade only, not TSX
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2. **TSX components** require build.sh + sed injection + yarn build
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3. **Controller namespace** must be capital C: `Controllers` not `controllers`
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4. **PHP-FPM OPCache** requires restart after adding new classes
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5. **`php artisan migrate`** can wipe tables — be careful!
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6. **`.blueprint/dev/`** is a blast zone — code can be nuked on rebuild
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7. **Dashboard badges must be "dumb"** — read from cache, never call external APIs
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---
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## 🙏 ACKNOWLEDGMENTS
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- **Gemini** — Saved us multiple times with architectural guidance
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- Tonight was Chronicler #62's longest session — named **Pyrrhus** for winning every battle but getting blocked at the end
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---
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