Complete beginner-friendly guide for recording Firefrost castle world spawn timelapse using Schematicannon and Replay Mod. Features: - Table of contents with time estimates for each phase - Mandatory pre-recording test procedure - Complete TWO TIMELINE system explanation (critical for beginners) - Step-by-step keyframe pair workflow (Position + Time) - Quick-reference cheat sheet (glossary + camera controls) - 4 camera angle strategy optimized for symmetrical castle - Automatic speed calculation explanation - Troubleshooting section with common problems - Complete checklists for each phase - Post-production and multi-platform export guidance Locations: - docs/guides/replay-mod-timelapse-guide.md (general reference) - docs/tasks/castle-timelapse/replay-mod-guide.md (task-specific) Build specs: 150x150x200 castle, ~220k blocks Purpose: Website hero video, social media content, community showcase For children not yet born. 🔥❄️🏰
727 lines
26 KiB
Markdown
727 lines
26 KiB
Markdown
# Firefrost Castle World Spawn - Schematicannon Timelapse Recording Guide
|
|
|
|
**Build Specs:**
|
|
- Size: 150x150 base, 200 blocks tall
|
|
- Total blocks: ~220,000
|
|
- Style: Symmetrical castle (identical from N/S/E/W)
|
|
- Purpose: Website hero video, social media content, community showcase
|
|
|
|
**Theme:** Fire + Frost aesthetic - "For children not yet born" 💙🔥❄️
|
|
|
|
---
|
|
|
|
### Quick Navigation
|
|
- [PHASE 1: Pre-Recording Test](#phase-1-pre-recording-test-mandatory---do-not-skip) - *15-20 minutes*
|
|
- [PHASE 2: Preparation](#phase-2-preparation-do-this-before-starting-castle-recording) - *10-15 minutes*
|
|
- [PHASE 3: Recording](#phase-3-recording-the-one-shot-moment) - *1-4 hours*
|
|
- [PHASE 4: Replay Editing & Camera Setup](#phase-4-replay-editing-turning-raw-recording-into-timelapse) - *30-45 minutes*
|
|
- [PHASE 5: Rendering](#phase-5-rendering-exporting-final-video) - *2-12 hours*
|
|
- [PHASE 6: Post-Production](#phase-6-post-production-optional-enhancements) - *30-60 minutes*
|
|
- [Troubleshooting & Checklists](#troubleshooting)
|
|
|
|
---
|
|
|
|
## PHASE 1: PRE-RECORDING TEST (MANDATORY - DO NOT SKIP)
|
|
*Estimated Time: 15-20 minutes*
|
|
|
|
**Why:** A multi-hour recording of 220k blocks gives you ONE chance. Test first or risk losing everything.
|
|
|
|
### Test Recording Procedure (15-20 minutes)
|
|
|
|
1. **Find a test schematic** (any small build, 20x20 house, anything).
|
|
|
|
2. **Set up test Schematicannon:**
|
|
- Load test schematic.
|
|
- Add blocks and fuel (gunpowder).
|
|
- Position your character where you can see the cannon work.
|
|
|
|
3. **Start Replay Mod recording:**
|
|
- Press `Esc` to open the Minecraft pause menu.
|
|
- Click the **Start Recording** button (usually located in the top left or bottom right corner of the pause screen).
|
|
- Verify a red "Recording" indicator appears in the top left of your game screen.
|
|
|
|
4. **Run the Schematicannon for 5-10 minutes:**
|
|
- Let it place blocks.
|
|
- Walk around, change camera angles using your standard movement keys.
|
|
- Test chunk loading (move away and back).
|
|
|
|
5. **Stop recording:**
|
|
- Press `Esc` to open the pause menu again.
|
|
- Click the **Stop Recording** button.
|
|
|
|
6. **CRITICAL: Verify the recording works:**
|
|
- Disconnect from the server or exit the single-player world.
|
|
- On the main Minecraft menu, click the **Replay Viewer** button.
|
|
- Double-click your test recording to load it.
|
|
- Scrub the timeline (click and drag the yellow cursor at the top of the screen).
|
|
- Does it play smoothly? Can you see Schematicannon blocks appearing? Do your camera controls work? Are there any crashes or errors?
|
|
|
|
7. **Check recording file size:**
|
|
- Find where replay files save (usually `.minecraft/replay_recordings/`).
|
|
- Note file size (10 min test = ~500MB-2GB).
|
|
- Extrapolate for full build time (a 2-hour build will be massive).
|
|
- **Verify you have enough disk space** (need 20-50GB+ free on your hard drive).
|
|
|
|
### Test Results Checklist
|
|
- [ ] Recording started successfully
|
|
- [ ] Recording playback works in viewer
|
|
- [ ] Schematicannon blocks visible in replay
|
|
- [ ] No lag or crashes during recording
|
|
- [ ] Sufficient disk space available
|
|
- [ ] Laptop remained stable (no overheating warnings)
|
|
|
|
**IF ANY TEST FAILS:** Troubleshoot before attempting castle recording. You only get one shot.
|
|
|
|
**IF ALL TESTS PASS:** Proceed to Phase 2.
|
|
|
|
---
|
|
|
|
## PHASE 2: PREPARATION (Do this BEFORE starting castle recording)
|
|
*Estimated Time: 10-15 minutes*
|
|
|
|
### System Prep
|
|
1. **Close ALL unnecessary programs:**
|
|
- Web browsers
|
|
- Discord
|
|
- Spotify/music players
|
|
- Background apps
|
|
- **Only run Minecraft**
|
|
|
|
2. **Power management:**
|
|
- Plug laptop into AC power (do NOT run on battery)
|
|
- Disable sleep/hibernation settings
|
|
- Place laptop on hard surface or cooling pad
|
|
- Ensure good airflow
|
|
|
|
3. **Disk space final check:**
|
|
- Minimum 50GB free recommended
|
|
- Clear space if needed
|
|
|
|
### Minecraft Settings
|
|
1. **Render distance: 20 chunks minimum**
|
|
- Ensures entire 150x150 build stays loaded
|
|
- Higher is better if your laptop can handle it
|
|
|
|
2. **Graphics settings:**
|
|
- Set to what you want in final video
|
|
- Shaders? (test performance first)
|
|
- Smooth lighting ON
|
|
- Particles ON (you'll see Schematicannon effects)
|
|
|
|
3. **Schematicannon speed adjustment:**
|
|
- **NOTE:** Adjust Schematicannon speed in-game menu before starting
|
|
- Faster = shorter recording time = less risk
|
|
- Recommended: Speed up significantly to reduce hours to 30-60 minutes
|
|
|
|
### Build Site Prep
|
|
1. **Position the schematic:**
|
|
- Schematicannon placed and loaded with castle schematic
|
|
- ALL blocks loaded and ready
|
|
- Fuel loaded (gunpowder or other)
|
|
- **Do NOT start it yet**
|
|
|
|
2. **Clear the area:**
|
|
- Remove any temporary blocks, scaffolding
|
|
- Clean up the build site
|
|
- Set time of day (noon for best lighting, or dramatic sunset/sunrise)
|
|
- Set weather (clear skies unless you want atmosphere)
|
|
|
|
3. **Set spawn point:**
|
|
- Set your respawn near the build site
|
|
- In case of crashes, you respawn nearby
|
|
|
|
4. **Mark camera positions** (optional but recommended):
|
|
- Place temporary markers where you want camera angles
|
|
- 4 positions: Ground orbit, mid-height, top-down, distant wide
|
|
- You'll reference these during replay editing
|
|
|
|
---
|
|
|
|
## PHASE 3: RECORDING (The One-Shot Moment)
|
|
*Estimated Time: 1-4 Hours (Depending on Schematicannon Speed)*
|
|
|
|
### Starting the Recording
|
|
|
|
1. **Position yourself at starting camera angle:**
|
|
- Suggestion: Ground level, 50 blocks back from build site
|
|
- Facing the empty plot where castle will appear
|
|
|
|
2. **Double-check everything:**
|
|
- [ ] Schematicannon loaded and fueled
|
|
- [ ] Render distance set to 20+
|
|
- [ ] All other programs closed
|
|
- [ ] Plugged into AC power
|
|
- [ ] Replay Mod ready
|
|
|
|
3. **START REPLAY RECORDING:**
|
|
- Press `Esc` to open pause menu
|
|
- Click **Start Recording** button
|
|
- Verify red "Recording" indicator appears in top left of screen
|
|
- **WAIT 10 SECONDS** before starting Schematicannon (gives clean buffer in timeline)
|
|
|
|
4. **Start the Schematicannon:**
|
|
- Activate it
|
|
- Step back and let it work
|
|
|
|
### During Recording (Multi-Hour Session)
|
|
|
|
**DO:**
|
|
- Let the laptop run undisturbed
|
|
- Check periodically that recording is still active
|
|
- Monitor laptop temperature (if too hot, add cooling)
|
|
- Stay nearby in case of issues
|
|
|
|
**DO NOT:**
|
|
- Alt-tab excessively
|
|
- Open other programs
|
|
- Pause/unpause unless absolutely necessary
|
|
- Touch the Schematicannon or build site
|
|
- Log out or change dimensions
|
|
|
|
**Camera Movement During Recording (Optional):**
|
|
- You CAN move around during recording
|
|
- Walk to different angles to capture build from multiple perspectives
|
|
- Smooth, slow movements (you can speed up in editing)
|
|
- Orbit the build as it rises
|
|
- Fly up to match the height as castle grows
|
|
|
|
**If Something Goes Wrong:**
|
|
- Minecraft crash: Restart, reload world, recording is lost (this is why we tested)
|
|
- Recording indicator disappears: Stop and investigate immediately
|
|
- Laptop overheating warning: Add cooling, reduce render distance
|
|
|
|
### Finishing the Recording
|
|
|
|
1. **Wait for Schematicannon to FULLY complete**
|
|
- Last block placed
|
|
- Schematicannon stops moving
|
|
|
|
2. **Record 30 seconds of final completed build**
|
|
- Slow pan around finished castle
|
|
- Gives you buffer for editing
|
|
|
|
3. **STOP RECORDING:**
|
|
- Press `Esc` to open pause menu
|
|
- Click **Stop Recording** button
|
|
|
|
4. **IMMEDIATELY verify the recording saved:**
|
|
- Check replay file exists in `.minecraft/replay_recordings/` folder
|
|
- Note file size (should be large, 10-50GB+)
|
|
- **DO NOT delete or overwrite until you've confirmed it works and is backed up**
|
|
|
|
---
|
|
|
|
## PHASE 4: REPLAY EDITING (Turning Raw Recording into Timelapse)
|
|
*Estimated Time: 30-45 minutes*
|
|
|
|
### Opening the Replay
|
|
|
|
1. **Launch Replay Mod viewer**
|
|
- From the Minecraft Main Menu, click **Replay Viewer**
|
|
- Load your castle recording
|
|
- Let it load completely (large file = takes time)
|
|
|
|
2. **Initial playback test:**
|
|
- Scrub through timeline
|
|
- Verify entire build is captured
|
|
- Check for any glitches or missing chunks
|
|
|
|
---
|
|
|
|
### 💡 Quick-Reference Cheat Sheet
|
|
|
|
**Common Terms:**
|
|
- **Scrubbing:** Clicking and dragging the vertical cursor line on a timeline to fast-forward or rewind through time
|
|
- **Keyframe:** A saved "checkpoint" that locks in a specific camera angle or a specific moment in time
|
|
- **Interpolation:** How smoothly the camera moves between two keyframes (Cubic = smooth, Linear = robotic)
|
|
|
|
**Camera Controls in Replay Viewer:**
|
|
- **WASD Keys:** Move your camera forward, left, backward, and right
|
|
- **Shift:** Move camera down
|
|
- **Spacebar:** Move camera up
|
|
- **Mouse:** Look around
|
|
- **F3:** Show debug screen (includes Y-coordinate for height)
|
|
|
|
---
|
|
|
|
### Camera Path Strategy for Firefrost Castle
|
|
|
|
**The castle is symmetrical (N/S/E/W identical), so focus on:**
|
|
- Height progression (rising camera)
|
|
- Scale and grandeur (wide shots)
|
|
- Fire + Frost aesthetic (color/lighting)
|
|
|
|
### Step 1: Understanding the Replay Mod Interface (CRITICAL FOR BEGINNERS)
|
|
|
|
When you load your recording in Replay Viewer, press `Esc` to free your mouse cursor so you can click the menus. You will see **TWO** timelines on your screen. Understanding the difference between them is the ONLY way to make a timelapse work.
|
|
|
|
1. **The Top Timeline (Yellow/Red Cursor):** This is the *Raw Recording Time*. If you sat recording for 60 minutes while the cannon ran, this timeline is 60 minutes long. This represents what actually happened.
|
|
|
|
2. **The Bottom Timeline (Green Cursor):** This is your *Final Video Time*. This is the 2-minute timelapse video you are actively creating to export. This represents your final compressed timelapse.
|
|
|
|
3. **Playback Controls:** Play/pause buttons for your final video preview.
|
|
|
|
4. **Speed Controls:** Buttons to change how fast time moves (1x, 2x, 4x, etc.).
|
|
|
|
5. **Keyframe Buttons:** Icons that look like a **map pin** (Position Keyframe) and a **stopwatch** (Time Keyframe).
|
|
|
|
**THE GOLDEN RULE OF TIMELAPSES:** You must ALWAYS tell the mod *where to look* (Position Keyframe) AND *what time it is in the building process* (Time Keyframe).
|
|
|
|
**If you set a camera position but forget the Time keyframe, the camera will fly around a frozen, half-built castle because you didn't tell time to move forward!**
|
|
|
|
### Step 2: Finding Key Moments in Your Recording
|
|
|
|
Before setting camera paths, identify important moments on the **TOP TIMELINE** (raw recording):
|
|
|
|
1. **Scrub through the entire recording** (drag the yellow cursor on the TOP timeline)
|
|
|
|
2. **Note these timestamps ON PAPER:**
|
|
- When Schematicannon starts (e.g., Top Timeline 0:15)
|
|
- When walls start going up (e.g., Top Timeline 15:00)
|
|
- When towers start appearing (e.g., Top Timeline 30:00)
|
|
- When roof begins (e.g., Top Timeline 45:00)
|
|
- When build is 100% complete (e.g., Top Timeline 60:00)
|
|
|
|
**Example timestamps to write down:**
|
|
- Foundation complete: Top Timeline 5:30
|
|
- Walls half-up: Top Timeline 15:00
|
|
- Towers starting: Top Timeline 30:00
|
|
- Roof going on: Top Timeline 45:00
|
|
- Build complete: Top Timeline 60:00
|
|
|
|
### Setting Up Camera Paths in Replay Mod (Complete Beginner Guide)
|
|
|
|
**What are camera paths?** Instead of just watching the replay from one angle, you'll create smooth camera movements that fly around the build, showing it from multiple perspectives. Think of it like directing a movie.
|
|
|
|
#### Step 1: Understanding the Replay Mod Interface
|
|
|
|
**After loading your recording, you'll see:**
|
|
- **Timeline at bottom** - shows the entire recording as a horizontal bar
|
|
- **Playback controls** - play/pause buttons
|
|
- **Timeline cursor** - vertical line showing current position in time
|
|
- **Speed controls** - buttons to speed up/slow down playback
|
|
- **Camera path editor** - usually accessed via button or menu
|
|
|
|
**Important controls to learn:**
|
|
- **Left-click and drag on timeline** = scrub through time (like fast-forwarding/rewinding)
|
|
- **Spacebar** = play/pause
|
|
- **WASD keys** = move camera in viewer (same as walking in Minecraft)
|
|
- **Mouse** = look around
|
|
- **Shift/Space** = move camera down/up
|
|
- **Speed buttons** = change how fast time moves (1x, 2x, 4x, etc.)
|
|
|
|
#### Step 2: Finding Key Moments in Your Recording
|
|
|
|
Before setting camera paths, identify important moments:
|
|
|
|
1. **Scrub through the entire recording** (drag timeline cursor)
|
|
2. **Note these timestamps** (write them down):
|
|
- When Schematicannon starts (foundation begins)
|
|
- When walls start going up (around 25% complete)
|
|
- When towers start appearing (around 50% complete)
|
|
- When roof begins (around 75% complete)
|
|
- When build is 100% complete
|
|
|
|
**Example:**
|
|
- 0:00 = Empty plot
|
|
- 5:30 = Foundation complete
|
|
- 15:00 = Walls half-up
|
|
- 30:00 = Towers starting
|
|
- 45:00 = Roof going on
|
|
- 60:00 = Build complete
|
|
|
|
#### Step 3: Setting Up Camera Paths (The 4 Main Angles)
|
|
|
|
**How to Set a Keyframe Pair (Do this for EVERY camera angle below):**
|
|
|
|
1. **Move your camera** (WASD keys) to the desired location and angle
|
|
2. **Set the TOP Timeline cursor** to the correct build progress timestamp
|
|
3. **Set the BOTTOM Timeline cursor** to the correct video timestamp
|
|
4. **Click BOTH buttons:** "Add Position Keyframe" (Map Pin icon) AND "Add Time Keyframe" (Stopwatch icon)
|
|
|
|
**You MUST click both buttons every time, or the timelapse will not work correctly!**
|
|
|
|
---
|
|
|
|
#### Camera 1: Ground-Level Orbit (0:00-0:45 of timelapse)
|
|
|
|
**Purpose:** Shows scale, foundation going in, castle emerging.
|
|
|
|
**START of Camera 1:**
|
|
|
|
1. **Camera Position:** Use WASD to fly to ground level, 60-80 blocks away from build center, facing the empty plot
|
|
2. **TOP Timeline (Raw Recording):** Scrub yellow cursor to when Schematicannon just starts (e.g., 0:15)
|
|
3. **BOTTOM Timeline (Final Video):** Scrub green cursor to 0:00
|
|
4. **ACTION:** Click "Add Position Keyframe" (map pin) AND "Add Time Keyframe" (stopwatch)
|
|
|
|
**END of Camera 1:**
|
|
|
|
1. **Camera Position:** Fly to the OPPOSITE side of the build (180° around from start), still at ground level, 60-80 blocks away, facing the building
|
|
2. **TOP Timeline:** Scrub yellow cursor forward to when walls are starting to go up (e.g., 15:00)
|
|
3. **BOTTOM Timeline:** Scrub green cursor forward to 0:45
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**Result:** Camera will slowly orbit around the build at ground level as it constructs, compressed from 15 minutes of real time into 45 seconds of video.
|
|
|
|
---
|
|
|
|
#### Camera 2: Mid-Height Rising Shot (0:45-1:30)
|
|
|
|
**Purpose:** Shows walls going up, towers appearing, structure complexity.
|
|
|
|
**START of Camera 2:**
|
|
|
|
1. **Camera Position:** Fly to 50 blocks high (press F3 to check Y-coordinate), 80 blocks away from center, facing the building
|
|
2. **TOP Timeline:** Leave it where Camera 1 ended (e.g., 15:00)
|
|
3. **BOTTOM Timeline:** Leave it at 0:45
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**END of Camera 2:**
|
|
|
|
1. **Camera Position:** Fly up to 150 blocks high, move to a different side of building (90° or 180° orbit), still 80 blocks from center, facing building
|
|
2. **TOP Timeline:** Scrub forward to when towers are forming (e.g., 35:00)
|
|
3. **BOTTOM Timeline:** Scrub forward to 1:30
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**Result:** Camera rises from 50 to 150 blocks while orbiting, showing the towers as they build. Looks like a helicopter shot!
|
|
|
|
---
|
|
|
|
#### Camera 3: Top-Down Symmetry View (1:30-2:00)
|
|
|
|
**Purpose:** Shows the 150x150 footprint, symmetrical Fire/Frost design.
|
|
|
|
**START of Camera 3:**
|
|
|
|
1. **Camera Position:** Fly directly above the center of the castle, 250 blocks high, angle camera to look straight down
|
|
2. **TOP Timeline:** Leave it where Camera 2 ended (e.g., 35:00)
|
|
3. **BOTTOM Timeline:** Leave it at 1:30
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**END of Camera 3:**
|
|
|
|
1. **Camera Position:** Stay at 250 blocks high, rotate camera 45-90 degrees around center, still looking down
|
|
2. **TOP Timeline:** Scrub forward to when roof goes on (e.g., 50:00)
|
|
3. **BOTTOM Timeline:** Scrub forward to 2:00
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**Result:** Slow rotation from bird's eye view showing the symmetrical castle layout.
|
|
|
|
---
|
|
|
|
#### Camera 4: Dramatic Wide Reveal (2:00-2:30)
|
|
|
|
**Purpose:** Final "monument" reveal, shows completed castle against skyline.
|
|
|
|
**START of Camera 4:**
|
|
|
|
1. **Camera Position:** Fly FAR away (200 blocks from center), 100 blocks high, facing the castle (it should look small in the distance)
|
|
2. **TOP Timeline:** Leave it where Camera 3 ended (e.g., 50:00)
|
|
3. **BOTTOM Timeline:** Leave it at 2:00
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**END of Camera 4:**
|
|
|
|
1. **Camera Position:** Move closer to castle (100 blocks away), same height (100 blocks), center the fully built castle in frame
|
|
2. **TOP Timeline:** Scrub to final moment when build is 100% done (e.g., 60:00)
|
|
3. **BOTTOM Timeline:** Scrub to 2:30
|
|
4. **ACTION:** Click "Add Position Keyframe" AND "Add Time Keyframe"
|
|
|
|
**Result:** Slow dramatic push-in to the completed castle. Final hero shot!
|
|
|
|
### Step 4: Understanding How Speed Works (AUTOMATIC!)
|
|
|
|
**Because you are using Time Keyframes with the TWO TIMELINE system, Replay Mod automatically calculates the speed for you!**
|
|
|
|
**How it works:**
|
|
- If 15 minutes of TOP Timeline (raw footage) is squeezed into 45 seconds of BOTTOM Timeline (final video), the mod automatically fast-forwards it!
|
|
- The ratio between the two timelines = your playback speed
|
|
|
|
**Examples:**
|
|
- Camera 1: 15 min raw → 45 sec video = 20x speed (automatic!)
|
|
- Camera 2: 20 min raw → 45 sec video = 26x speed (automatic!)
|
|
- Camera 3: 15 min raw → 30 sec video = 30x speed (automatic!)
|
|
- Camera 4: 10 min raw → 30 sec video = 20x speed (automatic!)
|
|
|
|
**If a section feels too fast:**
|
|
- Drag the keyframes on the BOTTOM Timeline (green cursor) further apart
|
|
- This gives it more video time to play out = slower playback
|
|
|
|
**If a section feels too slow:**
|
|
- Drag the keyframes on the BOTTOM Timeline closer together
|
|
- This compresses it into less video time = faster playback
|
|
|
|
**You don't need to manually set "8x speed" or "12x speed" - the TWO TIMELINE system does it for you!**
|
|
|
|
### Step 5: Making Camera Movement Smooth (Interpolation)
|
|
|
|
**What is interpolation?** How Replay Mod calculates the path between keyframes.
|
|
|
|
**Two main types:**
|
|
- **Linear** = Straight line from A to B (robotic, mechanical feel)
|
|
- **Cubic** = Smooth curve from A to B (cinematic, professional feel)
|
|
|
|
**How to change:**
|
|
1. Right-click on a camera path segment (the lines connecting your keyframes on the BOTTOM Timeline)
|
|
2. Look for "Interpolation" or "Path Type" in the menu
|
|
3. Select "Cubic" (or "Smooth" or "Ease In/Out")
|
|
4. Preview the movement
|
|
5. Much smoother!
|
|
|
|
**Pro tip:** Use Cubic for everything unless you specifically want robotic movement.
|
|
|
|
### Step 6: Preview Your Full Edit
|
|
|
|
1. **Scrub the BOTTOM Timeline cursor back to 0:00**
|
|
|
|
2. **Press the Play button** (located near the BOTTOM Timeline)
|
|
|
|
3. **Watch the entire 2.5-minute sequence:**
|
|
- Camera 1 orbits at ground level
|
|
- Camera 2 rises while orbiting
|
|
- Camera 3 shows top-down rotation
|
|
- Camera 4 final wide reveal
|
|
- The castle should rapidly build itself while camera moves smoothly!
|
|
|
|
4. **Take notes on what to adjust:**
|
|
- Camera too fast? Drag BOTTOM Timeline keyframes further apart
|
|
- Camera too slow? Drag BOTTOM Timeline keyframes closer together
|
|
- Camera angle wrong? Delete keyframe, reposition, add new keyframe pair
|
|
- Jerky movement? Change interpolation to Cubic
|
|
- Want to linger on a moment? Add more keyframe pairs close together
|
|
|
|
5. **Make adjustments and preview again**
|
|
|
|
6. **Repeat until you're happy with it**
|
|
|
|
### Beginner Mistakes to Avoid
|
|
|
|
**❌ Forgetting Time Keyframes:**
|
|
- If the camera moves but the building doesn't build, you forgot the stopwatch icon!
|
|
- ALWAYS click both Position (map pin) AND Time (stopwatch) for every keyframe pair
|
|
|
|
**❌ Too many camera angles:**
|
|
- 4-5 angles is perfect
|
|
- More than that gets chaotic
|
|
|
|
**❌ Camera moves too fast:**
|
|
- Slow, smooth movements look professional
|
|
- Fast whip-pans look amateur
|
|
- Adjust by dragging BOTTOM Timeline keyframes further apart
|
|
|
|
**❌ Not previewing before rendering:**
|
|
- Always preview the full edit multiple times
|
|
- Rendering takes hours - don't waste time on a bad edit
|
|
|
|
**❌ Forgetting to save:**
|
|
- Replay Mod usually auto-saves camera paths
|
|
- But double-check - don't lose hours of work
|
|
|
|
**❌ Using Linear interpolation:**
|
|
- Always use Cubic/Smooth for cinematic results
|
|
|
|
### Camera Path Summary Checklist
|
|
|
|
- [ ] Understand TWO TIMELINE system (TOP = raw recording, BOTTOM = final video)
|
|
- [ ] Camera 1: Ground orbit with Position + Time keyframes, Cubic interpolation
|
|
- [ ] Camera 2: Rising shot with Position + Time keyframes, Cubic interpolation
|
|
- [ ] Camera 3: Top-down rotation with Position + Time keyframes, Cubic interpolation
|
|
- [ ] Camera 4: Wide reveal with Position + Time keyframes, Cubic interpolation
|
|
- [ ] All keyframe pairs include BOTH Position (map pin) AND Time (stopwatch)
|
|
- [ ] All sections use Cubic interpolation for smooth movement
|
|
- [ ] Full edit previewed on BOTTOM Timeline and looks smooth
|
|
- [ ] Total timelapse length: 2-3 minutes
|
|
- [ ] Camera paths saved/auto-saved
|
|
|
|
**When checklist complete: Proceed to rendering!**
|
|
|
|
### Color Grading / Post-Effects (Optional)
|
|
|
|
If Replay Mod supports it or you'll do in post-production:
|
|
- Warm color grade on one side (Fire - orange/red tint)
|
|
- Cool color grade on other side (Frost - blue/cyan tint)
|
|
- Contrast boost for drama
|
|
- Vignette on edges
|
|
|
|
---
|
|
|
|
## PHASE 5: RENDERING (Exporting Final Video)
|
|
*Estimated Time: 2-12 Hours (Let it run overnight)*
|
|
|
|
### Render Settings
|
|
|
|
**Resolution:**
|
|
- 1920x1080 (1080p) - minimum, good for social media
|
|
- 3840x2160 (4K) - recommended for website hero video
|
|
- **Note:** 4K takes 4x longer to render and 4x more disk space
|
|
|
|
**Frame Rate:**
|
|
- 60 FPS - smooth, cinematic, recommended
|
|
- 30 FPS - acceptable if laptop struggles
|
|
|
|
**Video Codec:**
|
|
- H.264/MP4 - universal compatibility
|
|
- Quality: High or Maximum
|
|
|
|
**Estimated Render Time:**
|
|
- 1080p 60fps: 2-4 hours
|
|
- 4K 60fps: 8-12+ hours
|
|
- **Let it render overnight**
|
|
|
|
### Rendering Process
|
|
|
|
1. **In Replay Mod, select "Render Video"**
|
|
|
|
2. **Choose settings above**
|
|
|
|
3. **Select output folder** (make sure you have space)
|
|
|
|
4. **Start render**
|
|
|
|
5. **Do NOT use laptop during rendering:**
|
|
- Close all other programs
|
|
- Let it run
|
|
- Keep plugged in
|
|
- Monitor temperature
|
|
|
|
6. **Wait for completion**
|
|
|
|
7. **Check output file:**
|
|
- Does it play?
|
|
- Correct length?
|
|
- All camera angles present?
|
|
- No glitches?
|
|
|
|
---
|
|
|
|
## PHASE 6: POST-PRODUCTION (Optional Enhancements)
|
|
*Estimated Time: 30-60 Minutes*
|
|
|
|
### Adding Text Overlays
|
|
|
|
**Opening (0:00-0:05):**
|
|
- Text: "Building the Firefrost Legacy"
|
|
- Fade in/out
|
|
|
|
**Closing (2:25-2:30):**
|
|
- Text: "For children not yet born 💙"
|
|
- Hold on completed castle
|
|
- Fade out
|
|
|
|
### Audio
|
|
|
|
**Music:**
|
|
- Epic orchestral track (copyright-free from Epidemic Sound, Artlist, etc.)
|
|
- Fire + Frost duality theme (blend intense and calm)
|
|
- Sync camera cuts to music beats
|
|
|
|
**Sound Effects (optional):**
|
|
- Schematicannon firing sounds
|
|
- Block placement sounds (subtle)
|
|
- Wind ambience for castle atmosphere
|
|
|
|
### Multiple Versions for Different Platforms
|
|
|
|
**Full Version (2-3 min):**
|
|
- Website hero background video
|
|
- YouTube upload
|
|
- Community showcase
|
|
|
|
**Short Version (30 sec):**
|
|
- Instagram/TikTok teaser
|
|
- Discord announcements
|
|
- Social media ads
|
|
|
|
**Ultra-Short (10 sec):**
|
|
- Website loading animation
|
|
- Social media stories
|
|
- Quick hype drops
|
|
|
|
### Export Settings for Each Platform
|
|
|
|
**Website Hero Video:**
|
|
- MP4, H.264
|
|
- 1080p or 4K
|
|
- Compressed for web (target 50-100MB)
|
|
- Loopable (fade end to beginning)
|
|
|
|
**YouTube:**
|
|
- MP4, H.264
|
|
- 4K 60fps
|
|
- Highest quality
|
|
|
|
**Instagram/TikTok:**
|
|
- MP4, H.264
|
|
- 1080x1920 (vertical) - crop/reframe your horizontal video
|
|
- Under 60 seconds
|
|
- High bitrate
|
|
|
|
---
|
|
|
|
## BACKUP STRATEGY (CRITICAL)
|
|
|
|
**During Recording:**
|
|
- Replay file saves automatically
|
|
- Do NOT delete until confirmed working
|
|
|
|
**After Recording:**
|
|
- Copy replay file to external drive or cloud storage
|
|
- Keep original until final video is complete
|
|
|
|
**After Rendering:**
|
|
- Save both source replay file and final video
|
|
- Multiple copies (local + cloud)
|
|
- This took hours to create - don't lose it
|
|
|
|
---
|
|
|
|
## TROUBLESHOOTING
|
|
|
|
**Problem:** Recording file is massive (50GB+)
|
|
- **Solution:** Normal for multi-hour recordings. Ensure disk space before starting.
|
|
|
|
**Problem:** Laptop overheating during recording
|
|
- **Solution:** Stop, let cool, add external cooling, reduce render distance, try again.
|
|
|
|
**Problem:** Replay playback is laggy
|
|
- **Solution:** Reduce playback quality in viewer settings. Final render will be smooth.
|
|
|
|
**Problem:** Missing chunks in replay
|
|
- **Solution:** Render distance was too low. Unfortunately, cannot fix after recording. Restart with higher render distance.
|
|
|
|
**Problem:** Recording crashed mid-build
|
|
- **Solution:** Reload world, check if partial replay saved. May need to start over. This is why we test first.
|
|
|
|
**Problem:** Final render crashes
|
|
- **Solution:** Reduce resolution (try 1080p instead of 4K), close all programs, render overnight.
|
|
|
|
---
|
|
|
|
## FINAL CHECKLIST BEFORE STARTING
|
|
|
|
- [ ] Test recording completed successfully
|
|
- [ ] Sufficient disk space (50GB+ free)
|
|
- [ ] Laptop plugged into AC power
|
|
- [ ] All unnecessary programs closed
|
|
- [ ] Render distance set to 20+
|
|
- [ ] Schematicannon speed adjusted in-game menu
|
|
- [ ] Schematicannon loaded with castle schematic, blocks, and fuel
|
|
- [ ] Build site cleared and clean
|
|
- [ ] Time and weather set
|
|
- [ ] Camera starting position chosen
|
|
- [ ] Replay Mod recording ready to start
|
|
|
|
**When all boxes are checked: START RECORDING and build the Firefrost Legacy.** 🔥❄️🏰
|
|
|
|
---
|
|
|
|
## POST-SESSION NOTES
|
|
|
|
**After completing the timelapse:**
|
|
- Save this guide for future builds
|
|
- Document any issues encountered
|
|
- Share final video with Firefrost community
|
|
- Use across website, social media, Discord
|
|
|
|
**This is flagship content. Take your time. Do it right. For children not yet born.** 💙
|