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firefrost-services/docs/code-bridge/status/ACTIVE_CONTEXT.md
Claude 2dfe0f9764 Bridge: update ACTIVE_CONTEXT — ffg-build.sh ready for Code
1.21.1 build now routes to NC1 via ffg-build.sh.
Immediate next step for Code: run ffg-build.sh 1.21.1
2026-04-12 21:23:39 +00:00

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# Code Status Update
**Last Updated:** 2026-04-12 18:00 CDT
## Current Focus
ModpackChecker code review complete. Phase 11 spec received and archived. Ready for licensing implementation next session.
## Recently Completed
- Full code review of Python CLI (71 tests passing)
- Full code review of Blueprint extension
- Fixed 10 Python/CLI issues (license, datetime, array bounds, Modrinth detection, validation, timeouts, empty key, config warning, error format, docs)
- Fixed 10 Blueprint issues (API key lookup via dbGet, tier enforcement server-side, json_decode validation, null user guard, 429 response consistency, Modrinth slug safety, select dropdown binding, password input, TypeScript typing, dead import)
- Compared Phase 5 backup against current codebase
- Read and archived Gemini Round 3 licensing consultation
- Read and archived Phase 11 implementation spec from Chronicler
- All commits pushed to Gitea
## Next Steps Pending
- **IMMEDIATE: Build discord-rules 1.21.1 jar** — run `ffg-build.sh 1.21.1` (script at `/opt/mod-builds/ffg-build.sh`) — routes to NC1 automatically, handles Vineflower RAM issue
- Phase 11A: License validation system (mvc_licenses table, Arbiter API routes)
- Phase 11B: Discord infrastructure (role, channels, ticket category)
- Phase 11C: Verification bot (/verify-mvc command in Arbiter)
- Phase 11D: Descriptive UI errors in Blueprint extension
- Phase 11E: GitBook knowledge base migration
- Phase 11F: BuiltByBit listing creation (Standard $14.99, Professional $24.99)
- Phase 11G: Business hours & support boundaries
## Build Router — NEW
- `ffg-build.sh` deployed at `/opt/mod-builds/ffg-build.sh`
- Usage: `ffg-build.sh 1.21.1` — auto-routes to NC1
- SSH key: `/home/claude/.ssh/ffg_build_rsa`
- NC1 user: `ffg-builder` — non-root, isolated
- Always run inside `screen` before starting long builds