1.21.1 build now routes to NC1 via ffg-build.sh. Immediate next step for Code: run ffg-build.sh 1.21.1
1.8 KiB
1.8 KiB
Code Status Update
Last Updated: 2026-04-12 18:00 CDT
Current Focus
ModpackChecker code review complete. Phase 11 spec received and archived. Ready for licensing implementation next session.
Recently Completed
- Full code review of Python CLI (71 tests passing)
- Full code review of Blueprint extension
- Fixed 10 Python/CLI issues (license, datetime, array bounds, Modrinth detection, validation, timeouts, empty key, config warning, error format, docs)
- Fixed 10 Blueprint issues (API key lookup via dbGet, tier enforcement server-side, json_decode validation, null user guard, 429 response consistency, Modrinth slug safety, select dropdown binding, password input, TypeScript typing, dead import)
- Compared Phase 5 backup against current codebase
- Read and archived Gemini Round 3 licensing consultation
- Read and archived Phase 11 implementation spec from Chronicler
- All commits pushed to Gitea
Next Steps Pending
- IMMEDIATE: Build discord-rules 1.21.1 jar — run
ffg-build.sh 1.21.1(script at/opt/mod-builds/ffg-build.sh) — routes to NC1 automatically, handles Vineflower RAM issue - Phase 11A: License validation system (mvc_licenses table, Arbiter API routes)
- Phase 11B: Discord infrastructure (role, channels, ticket category)
- Phase 11C: Verification bot (/verify-mvc command in Arbiter)
- Phase 11D: Descriptive UI errors in Blueprint extension
- Phase 11E: GitBook knowledge base migration
- Phase 11F: BuiltByBit listing creation (Standard $14.99, Professional $24.99)
- Phase 11G: Business hours & support boundaries
Build Router — NEW
ffg-build.shdeployed at/opt/mod-builds/ffg-build.sh- Usage:
ffg-build.sh 1.21.1— auto-routes to NC1 - SSH key:
/home/claude/.ssh/ffg_build_rsa - NC1 user:
ffg-builder— non-root, isolated - Always run inside
screenbefore starting long builds